Search found 15 matches
- Sat Sep 19, 2009 5:29 pm
- Forum: Games and Creations
- Topic: Box-Head Adventures - A physics based platform game, Updated
- Replies: 34
- Views: 24360
Re: Box-Head Adventures - A physics based platform game, Updated
Level 1: Fun game! I'm glad the box guy got a speed boost, and now you can keep jump momentum! Yay! Checkpoints might be nice, but at least enemies go away once you kill them. Level 2: THIS is not how you win friends and influence people. Level 3: Yay! Falling down stairs! Yay! Enemy at the bottom w...
- Sat Sep 19, 2009 5:03 pm
- Forum: Games and Creations
- Topic: Carpal Tunnel Revolution!
- Replies: 18
- Views: 13128
Re: Carpal Tunnel Revolution!
I'm on a Swedish keyboard, so I can't use the rightmost button. I don't know what button it is for you, but for me it's Ö. Fun Fact: I actually use a Dvorak keyboard, so when it came to post I had to change everything to QWERTY for the other 99.9% of the world. I honestly don't know if there is a k...
- Wed Sep 16, 2009 2:56 pm
- Forum: Support and Development
- Topic: Map editors
- Replies: 8
- Views: 3169
Re: Map editors
What, you mean you don't find this user-friendly? ;-) Unfortunately, no. Or at least not to my (or Google's) knowledge. So your options are: a) Write a plugin for your favorite map editor to export to a palatable format. b) Write a Lua class to decipher your favorite map editor's incoherent format. ...
- Sun Sep 13, 2009 8:34 pm
- Forum: Games and Creations
- Topic: LoveQuest Chapter I ! Release ^^
- Replies: 6
- Views: 5157
Re: LoveQuest Chapter I ! Release ^^
Very...germophobic. ( LOOK I WANT THE SHINY THING SO JUST STICK YOUR HANDS IN THE GARBAGE AND GET IT ) I love the engine; though I'm not a big point-and-click fan, I found the interface intuitive. Storing the items in a grid is a good idea, though it might be nice if there was an easy way to just pl...
- Sat Sep 12, 2009 7:51 pm
- Forum: Games and Creations
- Topic: Carpal Tunnel Revolution!
- Replies: 18
- Views: 13128
Carpal Tunnel Revolution!
Alright, here is my second project that I've coded up in LÖVE (the first being a moderately-complex platformer that may or may not ever see the light of day). As you may have guessed, it's a rhythm game, that I thought of way back when and finally decided to implement. Gameplay and all that should b...