Search found 192 matches
- Sun Apr 01, 2012 3:29 pm
- Forum: General
- Topic: Text adventures & state machines (a newb approaches!)
- Replies: 16
- Views: 12348
Re: Text adventures & state machines (a newb approaches!)
Please don't redefine love.keypressed every update.
- Sat Mar 31, 2012 11:07 am
- Forum: Support and Development
- Topic: Animate variables at equal speeds
- Replies: 11
- Views: 5707
Re: Animate variables at equal speeds
People seem to set a lot of store by this "bragging rights".
My take is that - beyond gaining experience with the language - the only real benefit in writing your own lib is that you can optimize it for your own specific requirements.
My take is that - beyond gaining experience with the language - the only real benefit in writing your own lib is that you can optimize it for your own specific requirements.
- Sat Mar 31, 2012 12:39 am
- Forum: General
- Topic: Text adventures & state machines (a newb approaches!)
- Replies: 16
- Views: 12348
Re: Text adventures & state machines (a newb approaches!)
Hell, that confused me .. I think from now on, I might always feel a little bit bad if I don't call setPixel() from a coroutine .. but I'm not sure :cry: PS : if you're new to coding, you might like to know that you should put your states in something called a "table", and that each state ...
- Fri Mar 30, 2012 11:49 pm
- Forum: Support and Development
- Topic: Animate variables at equal speeds
- Replies: 11
- Views: 5707
Re: Animate variables at equal speeds
I don't like using libraries too much..i prefer doing things myself. (with some help from the forums in some cases..lol) I don't really know why..feels like cheating. lol Don't let that feeling hold you back. Using libraries means less bugs, which makes your games more stable, and means a higher de...
- Fri Mar 30, 2012 11:12 pm
- Forum: Libraries and Tools
- Topic: Gspöt - retained GUI lib
- Replies: 169
- Views: 168710
Re: Gspöt - formerly Yet another stateful GUI
They're very different breeds .. you would have to base your choice on what style of programming you prefer. For sheer ease of use with simple interfaces, quickie probably has the goods. It also has the benefit of a developer who has more experience with Lua than I do. It is very procedure-oriented,...
- Fri Mar 30, 2012 9:10 am
- Forum: General
- Topic: 2012 Märch Showcase
- Replies: 52
- Views: 16586
Re: 2012 Märch Showcase
Over on bgg the requirements in this area tend to go along the lines : - a thread dedicated to your project in the projects section, with description, screencap, and attachment in OP (helps prevent spamming of project-specific comments in the comp thread) - a post in the submission thread with a lin...
- Fri Mar 30, 2012 8:59 am
- Forum: Support and Development
- Topic: [solved, stupid programmer me]<eof> error - string.gmatch()
- Replies: 4
- Views: 4067
Re: <eof> error - using string.gmatch()
It's probably not a good idea to override the global string lib with local string. It may not actually be causing problems, but it is generally considered bad practice. Also : str:gmatch('%w+') Unfortunately, you're not even getting that far, because what should be function definitions are actually ...
- Thu Mar 29, 2012 9:25 pm
- Forum: Support and Development
- Topic: Better collision than BoundingBox
- Replies: 8
- Views: 3644
Re: Better collision than BoundingBox
If you're using simple bounding box collision, that's pretty much what you're stuck with, unless you can rotate your boxes, in which case it's no longer a simple bounding box method. You could define a slope as a gradient (slope = {0, 32} or whatever) along the x axis of a tile, and check your playe...
- Thu Mar 29, 2012 8:37 pm
- Forum: Support and Development
- Topic: Animate variables at equal speeds
- Replies: 11
- Views: 5707
Re: Animate variables at equal speeds
Pretty good analogy.
Something like :
Something like :
Code: Select all
step = (final - initial) / (dt / duration)
- Thu Mar 29, 2012 7:02 pm
- Forum: Libraries and Tools
- Topic: Gspöt - retained GUI lib
- Replies: 169
- Views: 168710
Re: Gspöt - formerly Yet another stateful GUI
Big commit today .. lots of optimization, granularization, and all kinds of other stuff that ends with "-ation" :shock: - circle shapes, checkbox and feedback elements - cascading element styling - type operators - improved drawing and boundary checking etc I'll get to updating the docs ASAP