Search found 22 matches

by Chris016
Sun Jun 07, 2009 4:42 am
Forum: General
Topic: Hate: In love with C
Replies: 55
Views: 24698

Re: Hate: In love with C

Another idea if you wanted to you could try something with Large C.
http://ubuntuforums.org/showthread.php?t=351973

That explains how you can do it. Ive tried it im sure it only works in linux. Its pretty cool you could program your own C macros too.
by Chris016
Tue Apr 07, 2009 4:03 am
Forum: Support and Development
Topic: 64-bit .deb file?
Replies: 2
Views: 1227

Re: 64-bit .deb file?

You might have to compile your self.. I never did get 64bit at all. Compiling takes time but why not do it over night when you sleep just leave computer on while it runs the compiler? I cant remember if this works or not but it might. use sudo apt-get install alien and convert to RPM.. and run it wt...
by Chris016
Sun Mar 22, 2009 11:26 pm
Forum: Support and Development
Topic: Browser Plugin
Replies: 27
Views: 13441

Re: Browser Plugin

I have another idea which you could do is use http://www.osakit.com it uses activeX and it seems to work i guess. It works in Browser Support: IE, Firefox, Opera..etc And there is a basic free version. Which works. If you get pro there are ways to communicate with browser and all that good stuff. iv...
by Chris016
Sun Mar 22, 2009 7:43 pm
Forum: Support and Development
Topic: Love Ads?
Replies: 2
Views: 1599

Re: Love Ads?

ye i saw that too.. Maybe just on loadup. Just simple library. But easy to control.

I could help in funding if you had a small community for your game/games. Then you could probably get people who want to advertise so they just put some ads up for some money. Help funding.
by Chris016
Sun Mar 22, 2009 6:33 pm
Forum: Support and Development
Topic: Love Ads?
Replies: 2
Views: 1599

Love Ads?

Im thinking if it is possiable to make a ad system? through love? Like as the player when the game loads it takes 10 seconds to display an ad. Then when a player is in a level they can see ads on billboards or something. But like say the game took place in a city. Walking down the street or w/e and ...
by Chris016
Wed Mar 11, 2009 2:52 am
Forum: Support and Development
Topic: Browser Plugin
Replies: 27
Views: 13441

Re: Browser Plugin

lol you could probably port Love pretty easily to do all these things. For Web Browser that would not be much of a difference. Web Browsers wouldnt be as hard as everyone draws. If you wanted to do something really simple you could just use ActiveX for IE browser. For firefox write a plugin. Instant...
by Chris016
Tue Feb 10, 2009 1:41 am
Forum: Support and Development
Topic: Circle? Box?
Replies: 6
Views: 4426

Circle? Box?

Idk what to do to remove the box, Does it require any work to fix on art side? or code? all suggestions help. I use paint to make it so idk lol
by Chris016
Sun Feb 08, 2009 2:57 am
Forum: Support and Development
Topic: will we ever find love on the web?
Replies: 6
Views: 2601

Re: will we ever find love on the web?

Why not java? it would require more programming on the developers. Ive looked at java before its not hard. It has its own build in gfx system. And if you are a ease with messing with it i would love to take part in it. Also Java has support for SDL. And i bet you could find a setup for java+lua easi...
by Chris016
Wed Feb 04, 2009 9:55 pm
Forum: Support and Development
Topic: Physics, applyImpulse, dt and other things
Replies: 26
Views: 21758

Re: Physics, applyImpulse, dt and other things

it seems as tho we are doing the same thing. Ive been working with about the same stuff you are lol. But so you want them to once they jump, they cant jump again until a collision with the ground? Add some condtions. Heres an example: if space == 0 then if k == love.key_space then space = 1 body:app...
by Chris016
Sun Feb 01, 2009 3:45 pm
Forum: Games and Creations
Topic: Militia Defense (2009-07-17)
Replies: 58
Views: 40791

Re: Militia Defense (Beta)

Wow, this is a good game, Kinda short. But i think it is good. Cant wait to see more