Search found 30 matches
- Fri Oct 30, 2009 12:41 am
- Forum: Games and Creations
- Topic: Jack in a Box, tiny platformer 'base' for 0.6
- Replies: 11
- Views: 6564
Re: Jack in a Box, tiny platformer 'base' for 0.6
Updated once again, few fixes and a proper test map. Tab reloads the test map too.
- Fri Oct 30, 2009 12:02 am
- Forum: Games and Creations
- Topic: Jack in a Box, tiny platformer 'base' for 0.6
- Replies: 11
- Views: 6564
Re: Jack in a Box, tiny platformer 'base' for 0.6
haha! Also good idea, will addsubrime wrote:rofl... I was just so excited that I stopped reading after 'platformer'.
Not looked at 0.6 yet, but (in 0.5 parlance) maybe something like:
Code: Select all
if love.system.getVersion()~='0.6.0' then print('you need love 0.6.0 to run this game') end
- Thu Oct 29, 2009 11:27 pm
- Forum: Games and Creations
- Topic: Jack in a Box, tiny platformer 'base' for 0.6
- Replies: 11
- Views: 6564
Re: platform bug?
re-read the titlesubrime wrote:Opens a black screen that does nothing, will not respond to input.
No errors reported on console, same console output as when I run a working love file (eg no.love).
(running on PPC debian stable, love 0.5)
- Thu Oct 29, 2009 8:40 pm
- Forum: General
- Topic: Epic Name Award 2009
- Replies: 2
- Views: 4987
Re: Epic Name Award 2009
YEAAAAHHH!!
Thanks rude
Thanks rude
- Thu Oct 29, 2009 8:07 pm
- Forum: Games and Creations
- Topic: Jack in a Box, tiny platformer 'base' for 0.6
- Replies: 11
- Views: 6564
Re: Jack in a Box, tiny platformer 'base' for 0.6
Thanks, I always add that to the 'main' file of projects, no idea why XDTechnoCat wrote:I love the ascii art in your main.lua
- Thu Oct 29, 2009 6:36 pm
- Forum: Games and Creations
- Topic: Jack in a Box, tiny platformer 'base' for 0.6
- Replies: 11
- Views: 6564
- Thu Oct 29, 2009 3:20 pm
- Forum: Games and Creations
- Topic: Jack in a Box, tiny platformer 'base' for 0.6
- Replies: 11
- Views: 6564
Re: Jack in a Box, tiny platformer 'base' for 0.6
Nice to be the first time ^^ Is it just me or is the player supposed to run extreamly fast? Not that fast, well, reasonably fast, but I'll limit it. There's also jumping, which currently is x times a second you can jump, I need to do some sort of tracing or something to see if they are 'off ground'.
- Thu Oct 29, 2009 3:04 pm
- Forum: Games and Creations
- Topic: Jack in a Box, tiny platformer 'base' for 0.6
- Replies: 11
- Views: 6564
Jack in a Box, tiny platformer 'base' for 0.6
This is my first 'game' as it were, although it's more a base on which I'm going to build. Feel free to peek under the hood, it has a simple hook, map and entity system I wrote, plus a few other bits and pieces of code. It's my first time using Love, although I've used Lua before for GMod. It works,...
- Mon Oct 26, 2009 8:01 pm
- Forum: Libraries and Tools
- Topic: love.cloud
- Replies: 37
- Views: 40074
Re: love.cloud
This. Especially the downloadable content and stuff, possibly updates for games? Global saves would be perfect for "longer" games as well.bartbes wrote: EDIT: Think about the added value this'll give LÖVE!
- Mon Oct 26, 2009 7:35 pm
- Forum: Libraries and Tools
- Topic: love.cloud
- Replies: 37
- Views: 40074
Re: love.cloud
I love this idea! I assume you'd write a server .love for storing the data etc depending on the game id and so on?
As for the project, I own a server (well, multiple) but I have one specific one I use for gameservers (http://winsaucestudios.com/) which could potentially host this...
As for the project, I own a server (well, multiple) but I have one specific one I use for gameservers (http://winsaucestudios.com/) which could potentially host this...