Search found 3560 matches

by pgimeno
Wed Nov 11, 2015 10:42 pm
Forum: Support and Development
Topic: [Solved] Composite layers?
Replies: 7
Views: 4278

Re: Composite layers?

So I finally got to implementing it in the only way I figured out. I realized that I could use the screen position parameter for the lower layer coordinates that I needed. However, this way feels a bit convoluted. Is there a better way than this? Currently it involves four steps: - draw everything t...
by pgimeno
Tue Nov 10, 2015 3:29 am
Forum: Support and Development
Topic: [Solved] Composite layers?
Replies: 7
Views: 4278

[Solved] Composite layers?

I'm trying to find information of how to implement a composite layer function. By composite layer function I mean a function whose input is two color/alpha component values and its output is a color/alpha component value. Something very similar to love.graphics.setBlendMode but with my own function ...
by pgimeno
Sun Nov 08, 2015 3:22 am
Forum: Support and Development
Topic: Camera Scale Offset
Replies: 3
Views: 2219

Re: Camera Scale Offset

... + love.graphics.getWidth()/camSettings.scale/2, ... + love.graphics.getHeight()/camSettings.scale/2)
by pgimeno
Sat Nov 07, 2015 5:40 pm
Forum: Support and Development
Topic: Split audio wavelength
Replies: 6
Views: 3622

Re: Split audio wavelength

You need to feed it the sound data. Reading the thread, I'm not sure you know how to obtain the sound data in love2d. Just in case: you need to load the sound with love.sound.newSoundData, not with love.audio.newSource. Then you can use the resulting SoundData both to get the sample data and pass it...
by pgimeno
Fri Nov 06, 2015 8:23 pm
Forum: Support and Development
Topic: What's wrong with this puzzle game?
Replies: 2
Views: 1877

Re: What's wrong with this puzzle game?

Your collision function has a typo. > h2 should be > y2
by pgimeno
Thu Nov 05, 2015 9:19 pm
Forum: Games and Creations
Topic: Thrust II Reloaded
Replies: 14
Views: 36634

Re: Thrust II Reloaded - Designers Wanted!

The license is now changed to the MIT license as promised, and the code (minus the unlicensed images) is available on GitHub NotABug.org, https://notabug.org/pgimeno/Thrust-II-reloaded. I've updated the OP accordingly.
by pgimeno
Wed Nov 04, 2015 9:00 pm
Forum: Games and Creations
Topic: Thrust II Reloaded
Replies: 14
Views: 36634

Re: Thrust II Reloaded - Designers Wanted!

.zip maybe?
by pgimeno
Wed Nov 04, 2015 7:29 pm
Forum: Games and Creations
Topic: Thrust II Reloaded
Replies: 14
Views: 36634

Re: Thrust II Reloaded - Designers Wanted!

Ok, let me address your points in order. -The very first main menu should have something that says "Press enter to start" rather than making the player guess. The second part with pressing 1 to play and 2 to setup keys is good. It has a relatively short timer and accepts any key. Anyway, i...
by pgimeno
Wed Nov 04, 2015 6:26 pm
Forum: Games and Creations
Topic: Thrust II Reloaded
Replies: 14
Views: 36634

Re: Thrust II Reloaded - Designers Wanted!

Thanks for the feedback and for the offer to help! I'm excited. I was preparing this video while you were posting, so let me add it first and I'll reply in the next post.

I think this video better demonstrates normal gameplay:


https://youtu.be/lNM0yYEAQ6M
by pgimeno
Wed Nov 04, 2015 2:30 pm
Forum: Games and Creations
Topic: Thrust II Reloaded
Replies: 14
Views: 36634

Re: Thrust II Reloaded - Designers Wanted!

Yeah, it takes a bit to get used to the inertia and learn to control the orbs, that's part of the fun! I recommend to assign the thrust button to a different hand to that for left/right. I believe it helps. Thanks for the video! Here's a little hint: the screen is connected left and right, pretendin...