Search found 3560 matches
- Wed Nov 11, 2015 10:42 pm
- Forum: Support and Development
- Topic: [Solved] Composite layers?
- Replies: 7
- Views: 4278
Re: Composite layers?
So I finally got to implementing it in the only way I figured out. I realized that I could use the screen position parameter for the lower layer coordinates that I needed. However, this way feels a bit convoluted. Is there a better way than this? Currently it involves four steps: - draw everything t...
- Tue Nov 10, 2015 3:29 am
- Forum: Support and Development
- Topic: [Solved] Composite layers?
- Replies: 7
- Views: 4278
[Solved] Composite layers?
I'm trying to find information of how to implement a composite layer function. By composite layer function I mean a function whose input is two color/alpha component values and its output is a color/alpha component value. Something very similar to love.graphics.setBlendMode but with my own function ...
- Sun Nov 08, 2015 3:22 am
- Forum: Support and Development
- Topic: Camera Scale Offset
- Replies: 3
- Views: 2219
Re: Camera Scale Offset
... + love.graphics.getWidth()/camSettings.scale/2, ... + love.graphics.getHeight()/camSettings.scale/2)
- Sat Nov 07, 2015 5:40 pm
- Forum: Support and Development
- Topic: Split audio wavelength
- Replies: 6
- Views: 3622
Re: Split audio wavelength
You need to feed it the sound data. Reading the thread, I'm not sure you know how to obtain the sound data in love2d. Just in case: you need to load the sound with love.sound.newSoundData, not with love.audio.newSource. Then you can use the resulting SoundData both to get the sample data and pass it...
- Fri Nov 06, 2015 8:23 pm
- Forum: Support and Development
- Topic: What's wrong with this puzzle game?
- Replies: 2
- Views: 1877
Re: What's wrong with this puzzle game?
Your collision function has a typo. > h2 should be > y2
- Thu Nov 05, 2015 9:19 pm
- Forum: Games and Creations
- Topic: Thrust II Reloaded
- Replies: 14
- Views: 36634
Re: Thrust II Reloaded - Designers Wanted!
The license is now changed to the MIT license as promised, and the code (minus the unlicensed images) is available on GitHub NotABug.org, https://notabug.org/pgimeno/Thrust-II-reloaded. I've updated the OP accordingly.
- Wed Nov 04, 2015 9:00 pm
- Forum: Games and Creations
- Topic: Thrust II Reloaded
- Replies: 14
- Views: 36634
Re: Thrust II Reloaded - Designers Wanted!
.zip maybe?
- Wed Nov 04, 2015 7:29 pm
- Forum: Games and Creations
- Topic: Thrust II Reloaded
- Replies: 14
- Views: 36634
Re: Thrust II Reloaded - Designers Wanted!
Ok, let me address your points in order. -The very first main menu should have something that says "Press enter to start" rather than making the player guess. The second part with pressing 1 to play and 2 to setup keys is good. It has a relatively short timer and accepts any key. Anyway, i...
- Wed Nov 04, 2015 6:26 pm
- Forum: Games and Creations
- Topic: Thrust II Reloaded
- Replies: 14
- Views: 36634
Re: Thrust II Reloaded - Designers Wanted!
Thanks for the feedback and for the offer to help! I'm excited. I was preparing this video while you were posting, so let me add it first and I'll reply in the next post.
I think this video better demonstrates normal gameplay:
https://youtu.be/lNM0yYEAQ6M
I think this video better demonstrates normal gameplay:
https://youtu.be/lNM0yYEAQ6M
- Wed Nov 04, 2015 2:30 pm
- Forum: Games and Creations
- Topic: Thrust II Reloaded
- Replies: 14
- Views: 36634
Re: Thrust II Reloaded - Designers Wanted!
Yeah, it takes a bit to get used to the inertia and learn to control the orbs, that's part of the fun! I recommend to assign the thrust button to a different hand to that for left/right. I believe it helps. Thanks for the video! Here's a little hint: the screen is connected left and right, pretendin...