Search found 27 matches

by Teraku
Fri Nov 01, 2013 5:57 pm
Forum: Games and Creations
Topic: Herbert the Space Badass
Replies: 3
Views: 3429

Re: Herbert the Space Badass

Thanks, I'm glad you like it!

This is just a very early demo, I haven't programmed the levels yet. Levels, score counter, bombs, power-ups, and more types of weapons & enemies are the major things currently on the list. Music is being worked on. Thanks for the suggestions! :ultraglee:
by Teraku
Fri Nov 01, 2013 3:56 pm
Forum: General
Topic: LOVE users map
Replies: 182
Views: 118824

Re: LOVE users map

Dordrecht, Zuid-Holland, Netherlands.
by Teraku
Fri Nov 01, 2013 3:55 pm
Forum: Games and Creations
Topic: Herbert the Space Badass
Replies: 3
Views: 3429

Herbert the Space Badass

My teacher recently introduced me to Love2D, and instructed a friend and I to make a game with it. So, here it is, in one of its earliest development stages! Use arrow keys to move, hold Z to shoot, press X to bomb (Will actually add bombs later), press Shift to move slower, press P to suicide. If t...
by Teraku
Sat Oct 26, 2013 2:23 pm
Forum: General
Topic: How did you learn game programming ?
Replies: 15
Views: 6937

Re: How did you learn game programming ?

My teacher once said to me "You should try making a game in Love2D". It's still going pretty well, even though I had to completely rewrite the code a day after I started because it was a huge mess.

That's how I started making a semi-serious game.
by Teraku
Fri Oct 25, 2013 10:41 pm
Forum: General
Topic: What happened to love.joystick??
Replies: 5
Views: 5751

Re: What happened to love.joystick??

It depends on what you're trying to do. I'm currently creating a space invaders-ish side-scrolling shooter game (Think touhou, but with less bullets), and I managed to implement gamepad support pretty easily. But yeah, the wiki could use a clear description or example. First, you need to create a ne...
by Teraku
Fri Oct 18, 2013 9:31 am
Forum: Libraries and Tools
Topic: TLfres - resolution freedom
Replies: 36
Views: 59420

Re: TLfres - resolution freedom

Sorry for bumping this, but I'm having a bit of a problem. I originally programmed my game to work at a resolution of 1280x720, but I would like to be able to have the game play in 1024x768 instead. However, I just get a black screen when using this. I don't really understand how you're supposed to ...
by Teraku
Mon Jun 24, 2013 10:04 am
Forum: Support and Development
Topic: Random number?
Replies: 46
Views: 27067

Random number?

I'm trying to make a small game, and I need some random integers. Like, a random integer between 1 and 6, for example. Or between 150 and 550.

How would I go about doing this?