Search found 1077 matches
- Wed Nov 15, 2017 9:27 am
- Forum: Games and Creations
- Topic: Scrolling apertures: a technical demo
- Replies: 7
- Views: 5299
Re: Scrolling apertures: a technical demo
Stencils are definitely slower than scissoring, but scissor dimensions cannot be transformed (not even translated or scaled) so either one can be more useful depending on the situation.
- Sat Oct 07, 2017 1:57 am
- Forum: Support and Development
- Topic: Saving an upscaled texture
- Replies: 5
- Views: 4233
Re: Saving an upscaled texture
Why do you need to pass the upscaled image to a shader as opposed to the normal one? Can't you just let the shader do the interpolation? Eh thought it would be easier to have the program do it for me, I ended up implementing the interpolation in the end. uhm, doesn't OpenGL do it for you either way...
- Mon Oct 02, 2017 9:10 pm
- Forum: General
- Topic: what is best/simple ui library
- Replies: 4
- Views: 4433
Re: what is best/simple ui library
ok, ok i typed that in hurry i said its a noob question and i should delete that cuz of google search although i couldn't get it to work can you help me then with 'suit' i am pretty new to lua and love2d from the source i see only these connectors hit hovered entered left and my game needs a single...
- Sun Sep 17, 2017 2:42 pm
- Forum: General
- Topic: Noob question - oop/modules
- Replies: 3
- Views: 2920
Re: Noob question - oop/modules
So... you want to do OOP but not classes? Those are basically the same concept. What you are doing is a broken attempt at writing a class, even if you're not using metatables. Your main problem: you defined building.Build using the ':' operator, which means the function has a hidden first parameter ...
- Sun Aug 27, 2017 10:39 am
- Forum: Support and Development
- Topic: How would I go about drawing the same object multiple times?
- Replies: 10
- Views: 8835
Re: How would I go about drawing the same object multiple times?
You can read about metatables and metamethods (like __index) in the PiL (Programming in Lua) and then revisit the code to see how it works. Being self-taught is not a problem by the way, most people here probably are.
- Sun Aug 20, 2017 10:04 am
- Forum: General
- Topic: Anyone run Love2d on Cloud9 IDE?
- Replies: 2
- Views: 2812
Re: Anyone run Love2d on Cloud9 IDE?
Their boxes are most definitely virtualized and without GPUs, so you don't have any rendering abilities. There's probably a convoluted way of setting up OpenGL software rendering but I would assume the performance won't really be satisfactory.
- Sat Jul 29, 2017 3:00 pm
- Forum: Support and Development
- Topic: help instaling in kali linux
- Replies: 9
- Views: 9058
Re: help instaling in kali linux
Thanks guys, I was able to install love, on the system, I'm using it because the computer does not allow installing another linux system and I do not want any more windows what do you mean it doesn't allow installing a different linux system? I can't imagine a system that would/could restrict you l...
- Wed Jun 14, 2017 11:33 am
- Forum: Support and Development
- Topic: Using own's FPS handler, but FPS still 60?
- Replies: 5
- Views: 5205
Re: Using own's FPS handler, but FPS still 60?
Game:run? it looks like you are using a gamestate lib. Your gamestate lib won't handle :run(), since there can only be one infinite outer loop. Instead overload love.run directly.
- Fri May 26, 2017 2:43 pm
- Forum: Games and Creations
- Topic: LOVE2D - Dynamic ListBox
- Replies: 4
- Views: 4855
Re: LOVE2D - Dynamic ListBox
When I use it, all the things under the list are drawn more dark. Is there some way of avoid this? [edit]I found it! Change bordercolor to white (255,255,255). I thought that this property would change only the border. :neko: you probably just forgot to set the color back to white after drawing the...
- Tue May 23, 2017 3:49 pm
- Forum: Games and Creations
- Topic: Honey Home (powered by Löve/EMscripten) has won LD #38 JAM
- Replies: 4
- Views: 3824
Re: Honey Home (powered by Löve/EMscripten) has won LD #38 JAM
Wow, I didn't even see this during the rating period, but the sprites are amazing. Also using the physics for the flowers makes it feel very playful and fun, great entry!