Search found 1077 matches

by s-ol
Wed Nov 15, 2017 9:27 am
Forum: Games and Creations
Topic: Scrolling apertures: a technical demo
Replies: 7
Views: 5299

Re: Scrolling apertures: a technical demo

Stencils are definitely slower than scissoring, but scissor dimensions cannot be transformed (not even translated or scaled) so either one can be more useful depending on the situation.
by s-ol
Sat Oct 07, 2017 1:57 am
Forum: Support and Development
Topic: Saving an upscaled texture
Replies: 5
Views: 4233

Re: Saving an upscaled texture

Why do you need to pass the upscaled image to a shader as opposed to the normal one? Can't you just let the shader do the interpolation? Eh thought it would be easier to have the program do it for me, I ended up implementing the interpolation in the end. uhm, doesn't OpenGL do it for you either way...
by s-ol
Mon Oct 02, 2017 9:10 pm
Forum: General
Topic: what is best/simple ui library
Replies: 4
Views: 4433

Re: what is best/simple ui library

ok, ok i typed that in hurry i said its a noob question and i should delete that cuz of google search although i couldn't get it to work can you help me then with 'suit' i am pretty new to lua and love2d from the source i see only these connectors hit hovered entered left and my game needs a single...
by s-ol
Sun Sep 17, 2017 2:42 pm
Forum: General
Topic: Noob question - oop/modules
Replies: 3
Views: 2920

Re: Noob question - oop/modules

So... you want to do OOP but not classes? Those are basically the same concept. What you are doing is a broken attempt at writing a class, even if you're not using metatables. Your main problem: you defined building.Build using the ':' operator, which means the function has a hidden first parameter ...
by s-ol
Sun Aug 27, 2017 10:39 am
Forum: Support and Development
Topic: How would I go about drawing the same object multiple times?
Replies: 10
Views: 8835

Re: How would I go about drawing the same object multiple times?

You can read about metatables and metamethods (like __index) in the PiL (Programming in Lua) and then revisit the code to see how it works. Being self-taught is not a problem by the way, most people here probably are.
by s-ol
Sun Aug 20, 2017 10:04 am
Forum: General
Topic: Anyone run Love2d on Cloud9 IDE?
Replies: 2
Views: 2812

Re: Anyone run Love2d on Cloud9 IDE?

Their boxes are most definitely virtualized and without GPUs, so you don't have any rendering abilities. There's probably a convoluted way of setting up OpenGL software rendering but I would assume the performance won't really be satisfactory.
by s-ol
Sat Jul 29, 2017 3:00 pm
Forum: Support and Development
Topic: help instaling in kali linux
Replies: 9
Views: 9058

Re: help instaling in kali linux

Thanks guys, I was able to install love, on the system, I'm using it because the computer does not allow installing another linux system and I do not want any more windows what do you mean it doesn't allow installing a different linux system? I can't imagine a system that would/could restrict you l...
by s-ol
Wed Jun 14, 2017 11:33 am
Forum: Support and Development
Topic: Using own's FPS handler, but FPS still 60?
Replies: 5
Views: 5205

Re: Using own's FPS handler, but FPS still 60?

Game:run? it looks like you are using a gamestate lib. Your gamestate lib won't handle :run(), since there can only be one infinite outer loop. Instead overload love.run directly.
by s-ol
Fri May 26, 2017 2:43 pm
Forum: Games and Creations
Topic: LOVE2D - Dynamic ListBox
Replies: 4
Views: 4855

Re: LOVE2D - Dynamic ListBox

When I use it, all the things under the list are drawn more dark. Is there some way of avoid this? [edit]I found it! Change bordercolor to white (255,255,255). I thought that this property would change only the border. :neko: you probably just forgot to set the color back to white after drawing the...
by s-ol
Tue May 23, 2017 3:49 pm
Forum: Games and Creations
Topic: Honey Home (powered by Löve/EMscripten) has won LD #38 JAM
Replies: 4
Views: 3824

Re: Honey Home (powered by Löve/EMscripten) has won LD #38 JAM

Wow, I didn't even see this during the rating period, but the sprites are amazing. Also using the physics for the flowers makes it feel very playful and fun, great entry!