Search found 77 matches
- Mon Jun 04, 2012 2:35 am
- Forum: Support and Development
- Topic: Fixtures are not attached to body correctly
- Replies: 3
- Views: 1226
Fixtures are not attached to body correctly
I'm having an issue with Box2D. For some odd reason, as shown in the screenshot below, objects aren't colliding correctly. Snapshot: http://sufr.in/i/lRfW50x.png - See how the ball isn't touching the ground? Well, that gray block does this at random times, no idea why. Could someone review the sourc...
- Sun Jun 03, 2012 9:46 pm
- Forum: Support and Development
- Topic: Physics world points are off
- Replies: 1
- Views: 1103
Physics world points are off
Hey guys, I am trying to make a mini-physics game where the World Points start at (0,0) in middle bottom of the screen. You can click and drag to make a new rectangle. My issue is that, for some reason, the object that is spawned when you click, drag and release is not at the same position as the mo...
- Sat Jun 02, 2012 9:21 pm
- Forum: Support and Development
- Topic: Error message: attempt to perform arithmetic on field...
- Replies: 7
- Views: 6993
Re: Error message: attempt to perform arithmetic on field...
Try putting local gravSecond = 0 at the very top of your code, before the load function.
- Sat Jun 02, 2012 8:51 pm
- Forum: Support and Development
- Topic: Building love application for Mac on a Windows OS
- Replies: 6
- Views: 1985
Re: Building love application for Mac on a Windows OS
Okay so I got an idea. Tell me if I am wrong, please: - Download the zipped love.app file from the main page - Make a copy of love.app - Open to /Contents/Resources - Put the .love (zip archive changed to extension of .love) file in the folder - Hand this love.app file to the Mac OS X users to run. ...
- Sat Jun 02, 2012 8:48 pm
- Forum: Support and Development
- Topic: Building love application for Mac on a Windows OS
- Replies: 6
- Views: 1985
Building love application for Mac on a Windows OS
Hey guys, how are you all? :) I've been curious about something. By now I've been contributing to the wiki a bit and having fun making 2D games. I am on a Windows OS and have no Mac computer, but I do have users who would LÖVE to play my game that run on a Mac OSX machine. Is it possible to package ...
- Wed May 16, 2012 3:28 pm
- Forum: Support and Development
- Topic: Saving and Loading Tables (in text files?) [solved]
- Replies: 19
- Views: 10766
Re: Saving and Loading Tables (in text files?)
I made a nice XML save/load for tables because I am making a game using them and I had to make everything saveable.
It's pretty easy to do, so I encourage you to do the same.
It's pretty easy to do, so I encourage you to do the same.
- Wed May 16, 2012 2:52 pm
- Forum: Support and Development
- Topic: Using threads
- Replies: 2
- Views: 1337
Using threads
I don't understand threads with the API in any way. The documentation in the wiki does not explain if it's possible to load a thread via a function in the same file like in Java, or how to pass variables among the thread and its parent script. I only see Thread:set and Thread:get, but how could I se...