Search found 3098 matches

by kikito
Wed Dec 16, 2009 10:21 pm
Forum: Support and Development
Topic: Making the switch to .6?
Replies: 11
Views: 6725

Re: Making the switch to .6?

Another thing to note about .6 is that your print() calls will place the stdout.txt file on a different folder than the one where the love.exe is... however I don't know where that is.

Does anyone know this? I'm using windows atm, but it would be nice to know the file location on win, lin & mac.
by kikito
Wed Dec 16, 2009 12:30 pm
Forum: General
Topic: PÄSSION ~ Mixins and subclasses questions
Replies: 5
Views: 4358

Re: PÄSSION ~ Mixins and subclasses questions

Hmm your code works, but it has a weakness. You are using self.name_type on Mammal. However, this member variable is being set by Dog and Bat, but not by Mammal. This is easy to control in your example, but is not a good practice in general; with more complicated classes you will end up forgetting t...
by kikito
Wed Dec 16, 2009 9:33 am
Forum: General
Topic: PÄSSION ~ Mixins and subclasses questions
Replies: 5
Views: 4358

Re: PÄSSION ~ Mixins and subclasses questions

Ok, here are some comments: You don't need to store the class name on your instances like this: function X:initialize() self.name_type = name_type end ... print('I am a ' .. self.name_type .. '.') Instead, you can use the class.name: function X:initialize() end print('I am a ' .. self.class.name .. ...
by kikito
Tue Dec 15, 2009 10:59 pm
Forum: Support and Development
Topic: Somebody help
Replies: 9
Views: 5558

Re: Somebody help

Also, if your game isn't very big, you may want to upload it as an attachment. It would make testing easier.
by kikito
Tue Dec 15, 2009 10:56 pm
Forum: Libraries and Tools
Topic: PÄSSION: object-oriented LÖVE
Replies: 90
Views: 50087

Re: PÄSSION: object-oriented LÖVE

Eumm ... what? ... fixed already? These youngsters are too fast for me. (... Where did I put my teeth?) Thanks for fixing that for me ...again! Note taken about testing code before putting it on the wiki. I've learned the lesson and keep it in mind for my next update. However, I don't agree with you...
by kikito
Sun Dec 13, 2009 5:53 pm
Forum: General
Topic: LOVEFEST 12/09
Replies: 88
Views: 25961

Re: LOVEFEST 12/09

Fair enough. Count me as "interested", then.
by kikito
Sun Dec 13, 2009 4:28 pm
Forum: General
Topic: LOVEFEST 12/09
Replies: 88
Views: 25961

Re: LOVEFEST 12/09

Ok, I've never done something similar, but I'd be interested.

So how do we propose a subject for the first lovefest? Should we use this thread for that?
by kikito
Sun Dec 13, 2009 4:16 pm
Forum: Libraries and Tools
Topic: PÄSSION: object-oriented LÖVE
Replies: 90
Views: 50087

Re: PÄSSION: object-oriented LÖVE

Hi, sorry for not replaying - I've been out and without internet access.

My shame is only surpassed by my gratefulness. Thanks Robin & Pliskin09 for fixing my sample code - you guys are great.
by kikito
Fri Dec 11, 2009 2:30 pm
Forum: Libraries and Tools
Topic: PÄSSION: object-oriented LÖVE
Replies: 90
Views: 50087

Re: PÄSSION: object-oriented LÖVE

Hi amshali, I'm afraid that only 0.6 is supported. I suppose you could try "transforming" the current example into 0.5 by doing the following: Changing love.load, love.draw and love.update to just draw, load and update Changing "line" to love.draw_line But I don't recommend doing...
by kikito
Sun Dec 06, 2009 4:38 pm
Forum: Support and Development
Topic: How best to try out Passion?
Replies: 5
Views: 3307

Re: How best to try out Passion?

Hi bradford, If you meant PÄSSION , it has now been working for some time with the 0.6 builds - Anything from the builds page should make it run for you. Just take note that I haven't tested it on linux yet.. and I'm making changes! The object-oriented part, MiddleClass , is far more stable (if it h...