Search found 77 matches
- Sat Jul 14, 2012 8:26 am
- Forum: Support and Development
- Topic: Downloading a file without blocking.
- Replies: 14
- Views: 3680
Re: Downloading a file without blocking.
This is a thread I made called downloader.lua for it. require("love.filesystem") love.filesystem.setIdentity("my_proj_name") f = love.filesystem.newFile("Example.exe") f:open('a') local http = require("socket.http") local b, c, h = http.request{ url = "ht...
- Sat Jul 14, 2012 4:03 am
- Forum: Support and Development
- Topic: Menu Screens, Animation and Platforming
- Replies: 7
- Views: 3372
Re: Menu Screens, Animation and Platforming
Yeah, you'd use variableName.Position = Vector2.new(10, 10) -- (x,y)thesmeagle wrote:@ Bannana: That looks useful, it's just that how do I position the collision blocks? Do I need x-y coordinates?
- Sat Jul 14, 2012 4:00 am
- Forum: Support and Development
- Topic: Downloading a file without blocking.
- Replies: 14
- Views: 3680
Re: Downloading a file without blocking.
Share what? The GUI system or the sink function?
Lol, sorry for the confusion.
Lol, sorry for the confusion.
- Sat Jul 14, 2012 3:46 am
- Forum: Support and Development
- Topic: Downloading a file without blocking.
- Replies: 14
- Views: 3680
Re: Downloading a file without blocking.
I did end up figuring out how to do it with sink, and made my own function for it. I also have a GUI system a, it has progress bars included already :D g = MasterGui.new("ProgressBar") g.Percent = 10 g.Position = Vector2.new(10, 10) g.BackgroundColor = Color3.new(255, 255, 255) Thanks ! :)
- Fri Jul 13, 2012 11:50 pm
- Forum: Support and Development
- Topic: Downloading a file without blocking.
- Replies: 14
- Views: 3680
Downloading a file without blocking.
I am currently using LuaSocket to download a file in a thread with this simple code: local b, c, h = http.request("https://www.example.com/Download/Example.exe?from="..Game.Version) However, it will block the thread until done. What I want to do is make a "Progress" bar on my mai...
- Fri Jul 13, 2012 6:36 am
- Forum: Support and Development
- Topic: How to Stop a Thread
- Replies: 5
- Views: 3850
How to Stop a Thread
Since :kill() was removed, how can we stop threads now?
I am using threads for hosting servers within the application, and all is fine, except I need to be able to stop the server.
Let me know,
thanks!
I am using threads for hosting servers within the application, and all is fine, except I need to be able to stop the server.
Let me know,
thanks!
- Thu Jul 12, 2012 1:57 am
- Forum: Support and Development
- Topic: changing hue
- Replies: 3
- Views: 2658
Re: changing hue
You could try tinting the screen with a transparent color...
Won't work well, however.
For images, you can use love.graphics.setColor to set a tint for them, or RGB 255,255,255 to reset it back to normal.
Won't work well, however.
For images, you can use love.graphics.setColor to set a tint for them, or RGB 255,255,255 to reset it back to normal.
- Tue Jul 10, 2012 11:20 pm
- Forum: Support and Development
- Topic: Understanding threads
- Replies: 19
- Views: 4419
Re: Understanding threads
Hey,
Okay, great
Last question ... are love's main callbacks included in the thread by default?
Thanks.
Okay, great
Last question ... are love's main callbacks included in the thread by default?
Thanks.
- Tue Jul 10, 2012 10:15 pm
- Forum: Support and Development
- Topic: Menu Screens, Animation and Platforming
- Replies: 7
- Views: 3372
Re: Menu Screens, Animation and Platforming
I made a class for #3, though it only works with polygons (rectangles) and circles. You can easily set properties of a "Part" or "Circle" by doing stuff like: part = Instance.new("Part") part.Name = "Part 01" part.CanCollide = true -- force other cancollide-tr...
- Tue Jul 10, 2012 9:39 pm
- Forum: Support and Development
- Topic: Understanding threads
- Replies: 19
- Views: 4419
Re: Understanding threads
Okay, thanks!
And to require a love module, I just do something such as "require('love.audio')" correct?
And to require a love module, I just do something such as "require('love.audio')" correct?