Search found 42 matches

by Almost
Sun Aug 30, 2009 5:28 am
Forum: Support and Development
Topic: Lua question: Refer to a Table row by name?
Replies: 14
Views: 6459

Re: Lua question: Refer to a Table row by name?

tables are crazy mutants in lua, they can do anything. t = {} t['unique'] = 7 t.unique = 7 both do the same thing, despite being different syntax. Simialrly t[17] = 6 --17th item is now a 6 table.insert(t,17,6) -- table now has a 6 at position 17 pretty much the same if you want to iterate over item...
by Almost
Fri Aug 28, 2009 9:00 pm
Forum: General
Topic: Contests?
Replies: 12
Views: 4954

Re: Contests?

Speaking of a screenshot contest, in my opinion new screenshots on the http://love2d.org/screenshots page would be a good idea. That page is probably the deciding factor of whether or not to use Love for a lot of potential new users, and it's rather unimpressive right now. It currently has 3 differe...
by Almost
Fri Aug 28, 2009 12:49 pm
Forum: General
Topic: Ludum Dare 48, 15th edition
Replies: 7
Views: 3401

Re: Ludum Dare 48, 15th edition

I'll enter using love if I can find the time..

I'm kind of busy, but I'm sure I'll find the time to come up with something.
by Almost
Thu Aug 27, 2009 5:58 pm
Forum: Games and Creations
Topic: Awesome Game
Replies: 9
Views: 4919

Re: Awesome Game

Thanks for comments guys. :ultrahappy: RE: qubodup Hmm ,that's not a bad idea, I may do something along those lines, although I'm still open to other ideas and suggestions. Also, 'where did you get that sound'/'what license does it fall under'? I take the fact that somebody other than me can underst...
by Almost
Thu Aug 27, 2009 4:11 am
Forum: Games and Creations
Topic: Awesome Game
Replies: 9
Views: 4919

Re: Awesome Game

Wow, this is really cool. You did really stellar work here. Thanks :) Quick question to soembody that knows: if I create a new particle system every time I create an explosion, how do I delete the particle systems that are unused? (I know how to test if they're empty, will just saying ParticleSyste...
by Almost
Thu Aug 27, 2009 3:13 am
Forum: Games and Creations
Topic: Awesome Game
Replies: 9
Views: 4919

Awesome Game

Since I don't fell like talking much, a screenshot screen4small.JPG Forum deleted my poorly attached image earlier (figures) so it's now more typically attached I'm very open to suggestions for gameplay, the current gameplay is entirely just a quickish implementation of several test-like features. M...
by Almost
Thu Aug 27, 2009 12:32 am
Forum: Support and Development
Topic: color mask with alpha
Replies: 3
Views: 4528

Re: color mask with alpha

What he said. love.graphics.setColorMode(love.color_modulate) means that from that point on any image you draw is tinted by the current color ( love.graphics.setColor() ) so to make an image more blue you would make the color less red and less green (128,255,128,255) if you want other images to be d...
by Almost
Wed Aug 26, 2009 4:00 pm
Forum: General
Topic: Contests?
Replies: 12
Views: 4954

Re: Contests?

Sounds like a good idea to me.
by Almost
Tue Aug 25, 2009 3:30 pm
Forum: Support and Development
Topic: Misc Questions
Replies: 11
Views: 4956

Re: Misc Questions

Welcome to LOVE! :megagrin: hello! Hi (following a trend here) Heh. Thanks for all the help everyone. Set the mode to modulate first. Then you will get what you are expecting. love.graphics.setColorMode(love.color_modulate) Yup, that's exactly what I wanted. (What else does modulate mode affect, or...
by Almost
Tue Aug 25, 2009 12:07 am
Forum: Support and Development
Topic: Misc Questions
Replies: 11
Views: 4956

Misc Questions

Heya all! Heh, just found the alt keys ö (148) and Ö (153). I now intend to use them every time I reference this engine. I'm kinda new to Löve, but so far I'm finding it to be great. I've never touched Lua before, but I've got some coding experience already and so I've picked up most of it (I think)...