Search found 42 matches
- Sun Aug 30, 2009 5:28 am
- Forum: Support and Development
- Topic: Lua question: Refer to a Table row by name?
- Replies: 14
- Views: 6459
Re: Lua question: Refer to a Table row by name?
tables are crazy mutants in lua, they can do anything. t = {} t['unique'] = 7 t.unique = 7 both do the same thing, despite being different syntax. Simialrly t[17] = 6 --17th item is now a 6 table.insert(t,17,6) -- table now has a 6 at position 17 pretty much the same if you want to iterate over item...
Re: Contests?
Speaking of a screenshot contest, in my opinion new screenshots on the http://love2d.org/screenshots page would be a good idea. That page is probably the deciding factor of whether or not to use Love for a lot of potential new users, and it's rather unimpressive right now. It currently has 3 differe...
- Fri Aug 28, 2009 12:49 pm
- Forum: General
- Topic: Ludum Dare 48, 15th edition
- Replies: 7
- Views: 3401
Re: Ludum Dare 48, 15th edition
I'll enter using love if I can find the time..
I'm kind of busy, but I'm sure I'll find the time to come up with something.
I'm kind of busy, but I'm sure I'll find the time to come up with something.
- Thu Aug 27, 2009 5:58 pm
- Forum: Games and Creations
- Topic: Awesome Game
- Replies: 9
- Views: 4919
Re: Awesome Game
Thanks for comments guys. :ultrahappy: RE: qubodup Hmm ,that's not a bad idea, I may do something along those lines, although I'm still open to other ideas and suggestions. Also, 'where did you get that sound'/'what license does it fall under'? I take the fact that somebody other than me can underst...
- Thu Aug 27, 2009 4:11 am
- Forum: Games and Creations
- Topic: Awesome Game
- Replies: 9
- Views: 4919
Re: Awesome Game
Wow, this is really cool. You did really stellar work here. Thanks :) Quick question to soembody that knows: if I create a new particle system every time I create an explosion, how do I delete the particle systems that are unused? (I know how to test if they're empty, will just saying ParticleSyste...
- Thu Aug 27, 2009 3:13 am
- Forum: Games and Creations
- Topic: Awesome Game
- Replies: 9
- Views: 4919
Awesome Game
Since I don't fell like talking much, a screenshot screen4small.JPG Forum deleted my poorly attached image earlier (figures) so it's now more typically attached I'm very open to suggestions for gameplay, the current gameplay is entirely just a quickish implementation of several test-like features. M...
- Thu Aug 27, 2009 12:32 am
- Forum: Support and Development
- Topic: color mask with alpha
- Replies: 3
- Views: 4528
Re: color mask with alpha
What he said. love.graphics.setColorMode(love.color_modulate) means that from that point on any image you draw is tinted by the current color ( love.graphics.setColor() ) so to make an image more blue you would make the color less red and less green (128,255,128,255) if you want other images to be d...
Re: Contests?
Sounds like a good idea to me.
- Tue Aug 25, 2009 3:30 pm
- Forum: Support and Development
- Topic: Misc Questions
- Replies: 11
- Views: 4956
Re: Misc Questions
Welcome to LOVE! :megagrin: hello! Hi (following a trend here) Heh. Thanks for all the help everyone. Set the mode to modulate first. Then you will get what you are expecting. love.graphics.setColorMode(love.color_modulate) Yup, that's exactly what I wanted. (What else does modulate mode affect, or...
- Tue Aug 25, 2009 12:07 am
- Forum: Support and Development
- Topic: Misc Questions
- Replies: 11
- Views: 4956
Misc Questions
Heya all! Heh, just found the alt keys ö (148) and Ö (153). I now intend to use them every time I reference this engine. I'm kinda new to Löve, but so far I'm finding it to be great. I've never touched Lua before, but I've got some coding experience already and so I've picked up most of it (I think)...