Samsung M53
1. Not fullscreen
2. Pressed buttons are still pressed
3. Left stick has gap near the middle and don't goes to the center without tap.
4. Right stick was not moved, but lest stick is directed to the right stick position.
Search found 1181 matches
- Tue Feb 06, 2024 7:45 am
- Forum: Games and Creations
- Topic: Virtual gamepad
- Replies: 18
- Views: 4520
- Tue Jan 23, 2024 4:16 pm
- Forum: General
- Topic: Code Doodles!
- Replies: 197
- Views: 270310
Re: Code Doodles!
From here: https://love2d.org/forums/viewtopic.php?p=258462#p258462 -- Z-sections with T-crossings love.window.setTitle ('Z-sections with T-crossings; press SPACE for one or X-C-V-B to make alot; Q to new') function insertZ (x1,y1, x2,y2, x3,y3, x4,y4) local xmin, ymin, xmax, ymax = math.min(x1, x2)...
- Tue Jan 23, 2024 4:10 pm
- Forum: Support and Development
- Topic: Z-sections with T-crossings
- Replies: 4
- Views: 1492
Re: Z-sections with T-crossings
First working version, the Z must make the shortest section more often, not random as now. -- Z-sections with T-crossings love.window.setTitle ('Z-sections with T-crossings; press SPACE for one or X-C-V-B to make alot; Q to new') function insertZ (x1,y1, x2,y2, x3,y3, x4,y4) local xmin, ymin, xmax, ...
- Mon Jan 22, 2024 2:13 pm
- Forum: Games and Creations
- Topic: A level editor and a minimalist GUI
- Replies: 3
- Views: 7789
Re: A level editor and a minimalist GUI
What is the output format of it?
- Sun Jan 21, 2024 8:00 pm
- Forum: Support and Development
- Topic: Z-sections with T-crossings
- Replies: 4
- Views: 1492
Re: Z-sections with T-crossings
I am pretty sure that not every rectangle can be solved, but there is a smallest rectangle, that can have n such Z-splitters (or n+1 block). But big map without third rule makes just nice city map. Maybe some X-crossings will be also OK. Also this blocks are nice to make a puzzle with not typical ti...
- Sun Jan 21, 2024 3:45 pm
- Forum: Support and Development
- Topic: Z-sections with T-crossings
- Replies: 4
- Views: 1492
Z-sections with T-crossings
Hi all! I was very impressed by the code doodle of Trystan https://love2d.org/forums/viewtopic.php?p=257660#p257660 But I think that it will be nice to insert not straight lines, but Z-shaped lines as: z-sections.jpg Can you please help me to start? Now I don't see any way to solve it. This examples...
- Sat Jan 20, 2024 3:48 pm
- Forum: Libraries and Tools
- Topic: Tiled Polygons - how to make tiled world smooth
- Replies: 8
- Views: 8999
Re: Tiled Polygons - how to make tiled world smooth
Only after seeing a testlevel ingame did I actually read what this doodle was about. (The editing with this thing was so fun that I had not bothered with reading.) It is about tiles. So the created polygons are sadly very inefficient. Often multiple polygons could be combined into one. (For example...
- Tue Jan 16, 2024 9:06 pm
- Forum: Support and Development
- Topic: remove file
- Replies: 5
- Views: 6097
Re: remove file
- Sun Jan 14, 2024 8:35 am
- Forum: Games and Creations
- Topic: [WIP] N-Ring, 2D racing or cars
- Replies: 4
- Views: 40445
Re: [WIP] N-Ring, 2D racing or cars
Not far, I have other projects that are much more interesting. But I will to do this project too.
https://youtu.be/KkMZI5Jbf18
https://youtu.be/KkMZI5Jbf18
- Wed Jan 03, 2024 11:23 am
- Forum: Support and Development
- Topic: How to path around blocked tiles with jumper?
- Replies: 12
- Views: 85052
Re: How to path around blocked tiles with jumper?
Check this: https://github.com/Yonaba/Jumper/tree/master/jumper/search and maybe update your code to this version. I tried using that version of Jumper and it causes my games to crash. I think I have an older version of jumper because I don't have THETASTAR and my getPath coordinates are X,Y... Do ...