Search found 3072 matches

by slime
Fri Oct 07, 2011 12:03 am
Forum: Support and Development
Topic: How to use Framebuffer:renderTo() properly
Replies: 55
Views: 56889

Re: How to use Framebuffer:renderTo() properly

The above example is a situation where it might be better to use a spritebatch rather than a framebuffer/canvas, because they're supported by more computers and achieve the exact same thing. :P Also, I would like to see people start putting frame times (in milliseconds) in their framerate strings. I...
by slime
Thu Oct 06, 2011 11:59 pm
Forum: General
Topic: LÖVE-JAM?
Replies: 68
Views: 16084

Re: LÖVE-JAM?

Next weekend works out pretty good for me (14th-16th).
by slime
Thu Oct 06, 2011 8:11 pm
Forum: Libraries and Tools
Topic: Taehl intro
Replies: 15
Views: 5124

Re: Taehl intro

Dammit now we all need intros. You're making us look bad!
by slime
Wed Oct 05, 2011 6:03 pm
Forum: General
Topic: LÖVE-JAM?
Replies: 68
Views: 16084

Re: LÖVE-JAM?

I'd rather have a separate jam for teams than allowing teams or solo members all in one.
by slime
Tue Oct 04, 2011 10:51 pm
Forum: General
Topic: LÖVE-JAM?
Replies: 68
Views: 16084

Re: LÖVE-JAM?

I'd rather not have it over thanksgiving weekend. Unless you mean thursday in general and not this thursday. :P
by slime
Tue Oct 04, 2011 5:45 am
Forum: General
Topic: LÖVE-JAM?
Replies: 68
Views: 16084

Re: LÖVE-JAM?

The contest ended before this thread was created! Sorry!
by slime
Mon Oct 03, 2011 9:09 pm
Forum: General
Topic: LÖVE-JAM?
Replies: 68
Views: 16084

Re: LÖVE-JAM?

Between two days and a week.
by slime
Mon Oct 03, 2011 5:14 am
Forum: Support and Development
Topic: A little problem regarding audio.
Replies: 5
Views: 2886

Re: A little problem regarding audio.

There are a few filetype-specific issues with sounds in LÖVE 0.7.2. One of them is that .wav files have a few seconds of silence at the end of them. You can call source:stop() source:play() to manually restart the sound. Ogg files are the best-supported currently AFAIK. Most of the sound issues can ...
by slime
Fri Sep 30, 2011 2:25 pm
Forum: General
Topic: Sandboxing (poll)
Replies: 83
Views: 40675

Re: Sandboxing (poll)

LÖVE is a game prototyping toolkit. I don't understand the use of os.execute(), os.remove() and os.rename() in this context. From the top of http://love2d.org/ : Hi there! LÖVE is an *awesome* framework you can use to make 2D games in Lua. LÖVE is a game creation toolkit, that also happens to be ve...
by slime
Fri Sep 30, 2011 1:58 am
Forum: Support and Development
Topic: Stuttering & Fixed Timesteps
Replies: 31
Views: 24933

Re: Stuttering & Fixed Timesteps

State interpolation sounds like an awful idea to me. Not only does it mean you need to keep the current state, but also the last state (meaning, twice as much memory usage); you need to do interpolation on all that (meaning eating more CPU); and the controls would always lag at greater than or equa...