Search found 103 matches
- Fri Jul 25, 2014 4:01 pm
- Forum: General
- Topic: Is LOVE good enough?
- Replies: 23
- Views: 12577
Re: Is LOVE good enough?
For those interested in Somni's art you can check out their game that has been greenlit on Steam http://steamcommunity.com/sharedfiles/filedetails/?id=256762548 I don't know how much of it is done by them or if they just did the art, also this thread is two years old Edit: It also has a devlog here ...
- Wed Jul 23, 2014 1:59 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1512096
- Wed Jul 16, 2014 10:31 am
- Forum: Support and Development
- Topic: Offsetting where a projectile is fired from
- Replies: 4
- Views: 2508
Re: Offsetting where a projectile is fired from
Hello, this is quite easy to do. local turretLength = 45 function shoot() -- stuff local spawnX = playerX + math.cos(angle) * turretLength local spawnY = playerY + math.sin(angle) * turretLength end And for limiting frame rate function love.update(dt) if dt < 1/30 then love.timer.sleep(1/30 - dt) en...
- Tue Jul 15, 2014 5:50 pm
- Forum: Support and Development
- Topic: Need Help Collision Code
- Replies: 7
- Views: 4256
Re: Need Help Collision Code
I woke in my sleep when I realised this. I did spend a bit of time on it to no avail, your collision is a bit weird and I didn't look at everything you were doing. I also noticed the odd behaviour, the player jittering could be down to using oldx and x but I'm not sure. Anyway, no problem, I might l...
- Tue Jul 15, 2014 5:42 pm
- Forum: Support and Development
- Topic: Audio
- Replies: 6
- Views: 3378
Re: Audio
Ah, missed that, edited code with the line "currentSong = currentSong % #bgm".
- Tue Jul 15, 2014 5:39 pm
- Forum: Support and Development
- Topic: Costume and Bullet Help
- Replies: 9
- Views: 6115
Re: Costume and Bullet Help
I got your back
Moved the player.animreset(key) stuff to be in player.update(dt)
Moved the player.animreset(key) stuff to be in player.update(dt)
- Mon Jul 14, 2014 6:55 pm
- Forum: Support and Development
- Topic: Audio
- Replies: 6
- Views: 3378
Re: Audio
This is untested but does what Plu said. function love.load() bgm = { [1] = love.audio.newSource("song1") [2] = love.audio.newSource("song2") [3] = love.audio.newSource("song3") [4] = love.audio.newSource("song4") } currentSong = 1 love.audio.play(bgm[1]) end ...
- Mon Jul 14, 2014 6:45 pm
- Forum: Support and Development
- Topic: Costume and Bullet Help
- Replies: 9
- Views: 6115
Re: Costume and Bullet Help
Indeed, change "local changeTime = 1" to "local changeTime = 0.5"
- Mon Jul 14, 2014 12:01 pm
- Forum: Support and Development
- Topic: Need Help Collision Code
- Replies: 7
- Views: 4256
Re: Need Help Collision Code
Ok, I got everything that wasn't working working by making a few small changes: if player.y + player.picHeight > v.y and player.y < v.y + v.picHeight then -- Prevents teleporting to the top of the platform -- stuff player.x = v.x - player.picWidth - 1 -- Prevents moving into stuff whilst falling --s...
- Sun Jul 13, 2014 5:50 pm
- Forum: Support and Development
- Topic: Help - Platformer Collision
- Replies: 3
- Views: 3039
Re: Help - Platformer Collision
Hi, I haven't used Hardon-collider myself but if all you want is a "small platformer-game" I don't think you're really going to need it. Hardon will most likely over complicate it. Sorry I can't help much but if anything this'll atleast bump your post and I have attached a platformer examp...