Search found 1911 matches
- Sat Aug 26, 2023 12:13 pm
- Forum: Support and Development
- Topic: [solved] Large number of unused assets in game directory still slows down game
- Replies: 3
- Views: 985
Re: [solved] Large number of unused assets in game directory still slows down game
You are welcome and please hang around -there are a lot of people on here who need help with their love2d projects
- Sat Aug 26, 2023 12:08 pm
- Forum: General
- Topic: What to use if not github?
- Replies: 8
- Views: 9472
Re: What to use if not github?
Self-hosting? Like, host your own instance of gitlab as gnome devs do with their gnome.gitlab Thank you for the suggestion I like that GitLab can be installed locally although it doesn't appear to be 100% free/open source. Running your own Git server is an attractive option for people like me who a...
- Sat Aug 26, 2023 4:08 am
- Forum: General
- Topic: What to use if not github?
- Replies: 8
- Views: 9472
Re: What to use if not github?
I have used Bitbucket, but it is not better in any way. It would be good if there was a decentralized option as I don't trust the large enterprise solutions like GitHub.
- Fri Aug 25, 2023 6:49 am
- Forum: Support and Development
- Topic: [solved] Large number of unused assets in game directory still slows down game
- Replies: 3
- Views: 985
Re: Large number of unused assets in game directory still slows down game
Hello and welcome to the forums. You need to learn how to use profiling to find bottlenecks in your application. The profiler runs alongside your game and tracks the performance of your functions. Check out my GitHub for a free and open source profiler written in pure Lua. LuaJIT has its own profile...
- Sun Aug 20, 2023 3:39 am
- Forum: Support and Development
- Topic: How to Scale UI Dynamically?
- Replies: 7
- Views: 1586
Re: How to Scale UI Dynamically?
From the animated .gif I see that the UI is using units that are independent of the camera. The camera viewport appears to be locked based on the height of the frustum while the UI sizing is in pixels. So you want to lock your scene size to the height of the window (for example, make sure the window...
- Thu Aug 17, 2023 7:20 am
- Forum: General
- Topic: ChatGPT proposes and creates a game in love2d ( artificial intelligence scares me )
- Replies: 103
- Views: 36540
Re: ChatGPT proposes and creates a game in love2d ( artificial intelligence scares me )
If you put a license in your GitHub repository people will trust that you have the rights over the provided source code. Moreover the license file points to the individual/entity who is responsible in the event that there are disputes regarding the origin of the code. This is a question about respon...
- Wed Aug 16, 2023 5:02 pm
- Forum: General
- Topic: ChatGPT proposes and creates a game in love2d ( artificial intelligence scares me )
- Replies: 103
- Views: 36540
- Fri Aug 11, 2023 12:53 pm
- Forum: Libraries and Tools
- Topic: Love2D builder
- Replies: 68
- Views: 226937
Re: Love2D builder
Yes, using "static" instead of "stream" is one possible solution although it is not ideal because static mode preloads the entire audio file in memory which is slow. Please use the following repository: https://github.com/Davidobot/love.js Also note that my version can run games ...
- Fri Aug 11, 2023 4:01 am
- Forum: Libraries and Tools
- Topic: Love2D builder
- Replies: 68
- Views: 226937
Re: Love2D builder
Thank you for using the lovebuilder/love js One problem I noticed is that the music does not play properly: It stops after one second of playback. This is an issue with the compat/release version. It is a known bug according to Davidobot. It has a nice feature: You can upload a .love file and test i...
- Mon Jul 31, 2023 9:24 pm
- Forum: General
- Topic: Self-hosting Löve2d Environment for Educational Purposes
- Replies: 11
- Views: 3735
Re: Self-hosting Löve2d Environment for Educational Purposes
It is an interesting idea although most children that I know are not going to be interested in learning to use a CLI. Kids like colorful graphics not text terminals. Regarding your source code - are coming from a language like C++? I noticed your dequeue.lua file which is basically a wrapper of a ta...