http://en.wikipedia.org/wiki/Mode7
It gives you the formula, I've posted the coded formula in earlier posts.
Search found 68 matches
- Fri Aug 22, 2014 4:19 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1506513
- Fri Aug 22, 2014 3:01 am
- Forum: Support and Development
- Topic: Limit updates per second?
- Replies: 4
- Views: 3547
Re: Limit updates per second?
This is how I've gone about doing it, but why would you want to limit? Slow motion effect?
Code: Select all
if not focus then return end
if dt > 1/30 then
dt = 1/30
end
- Thu Aug 21, 2014 11:23 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 914
- Views: 740579
Re: Simple Tiled Implementation - STI v0.7.5
Code: Select all
player.act_x = (player.grid_x - 1) * 32
player.act_y = (player.grid_y - 1) * 32
- Thu Aug 21, 2014 6:28 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 914
- Views: 740579
Re: Simple Tiled Implementation - STI v0.7.5
There should be a property value you can key in and if player touches == to the properties location you'd switch the map. Repositioning the player can be tricky, are you going on a grid system? if so you'll need to write a moveto function which then you can place player.x and player.y at the specifi...
- Thu Aug 21, 2014 5:00 pm
- Forum: General
- Topic: Gamedev question: Porting LOVE to consoles?
- Replies: 6
- Views: 6359
Re: Gamedev question: Porting LOVE to consoles?
Unity is very popular, and is also in Lua, so if you aren't too invested in LÖVE, you could switch to that. It's not lua. My bad, I though it was. Wither way, Unity is a very popular option for most developers. Unity themselves would take the C++ code and port it into workable code for Unity and us...
- Thu Aug 21, 2014 3:31 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1506513
Re: What's everyone working on? (tigsource inspired)
I'd say try emulating what many other games like Angry Birds do and put each section on the screen one at a time and scroll through them. That way if you add more levels you just add a new page and don't have to reconfigure the positions of the groups you have now just to make the new one fit. If i...
- Wed Aug 20, 2014 5:40 pm
- Forum: General
- Topic: Socialise with LÖVE!
- Replies: 87
- Views: 563671
Re: Socialise with LÖVE!
This is more of a lua group that I started but I feel it'll mostly contain lovers
https://www.facebook.com/groups/luagroup
It's public, so have fun! I'd create a reddit page but I've found quite a bit on love2d
https://www.facebook.com/groups/luagroup
It's public, so have fun! I'd create a reddit page but I've found quite a bit on love2d
- Wed Aug 20, 2014 3:58 pm
- Forum: Support and Development
- Topic: Building Love dependencies issues [Windows]
- Replies: 1
- Views: 1463
- Tue Aug 19, 2014 12:33 am
- Forum: Support and Development
- Topic: First game, struggling with camera/movement
- Replies: 7
- Views: 4573
Re: First game, struggling with camera/movement
Congrats on working on your first game! But, you should work out structural order of your lua files, the main.lua file should just be calling everything and updating the game not much else "I do have screen resolution" going on in my main lua file but when it comes time for my RPG KIT rele...
- Mon Aug 18, 2014 9:59 pm
- Forum: Support and Development
- Topic: Distributing your games (making a .love file)
- Replies: 278
- Views: 947221
Re: Distributing your games (making a .love file)
I know how to make a .love file/project but how do I make a .exe, or .dmg, or random linux executable?