Result wrote:Framebuffers
Non-Po2 Framebuffers
Non-Po2 Images
Framebuffers up to the size 32768 x 32768
Power of 3 Framebuffers up to the size 19683 x 19683
Search found 245 matches
- Thu Apr 28, 2011 5:16 pm
- Forum: General
- Topic: Survey: Do You Support Framebuffers and/or Non-Po2 [RERUN]
- Replies: 92
- Views: 40208
Re: Survey: Do You Support Framebuffers and/or Non-Po2 [RERU
This is what I got with my Radeon HD 5870:
- Mon Apr 18, 2011 3:32 pm
- Forum: Libraries and Tools
- Topic: Debug - A whole new way of debugging your game
- Replies: 106
- Views: 92226
Re: Debug - A whole new way of debugging your game
I've uploaded an unstable version of this containing some new features/fixes, which can be found in OP or here . It features: Auto-complete early testing Small fixes (thanks Robin :D) The stacktrace won't probably be do-able, because of the error catching interface in lua, if I print a trace it will...
- Sun Apr 17, 2011 10:22 pm
- Forum: Libraries and Tools
- Topic: Debug - A whole new way of debugging your game
- Replies: 106
- Views: 92226
Re: Debug - A whole new way of debugging your game
The problem with my projects is that nearly no one ever gets finished, somewhy.. However, since it's easter this week I'm aiming to do some work on this We'll see if I can get something working..
- Tue Mar 29, 2011 11:10 am
- Forum: nLÖVE
- Topic: Getting it into 'vanilla' love.
- Replies: 17
- Views: 93660
Re: Getting it into 'vanilla' love.
Any chance that there will be any OpenGL ES supported module?
- Sun Mar 20, 2011 9:16 pm
- Forum: nLÖVE
- Topic: nlöve for the OpenPandora Handheld
- Replies: 1
- Views: 39997
Re: nlöve for the OpenPandora Handheld
Interesting, even though I don't own a OpenPandora myself. One thing that is cool which this device is that it runs on the same platform as an Android (ARM), I'm not very hyped in native code development but I think it will be some reusable parts in this for some potential Android port..
- Thu Mar 17, 2011 6:33 am
- Forum: General
- Topic: Android LÖVE port
- Replies: 17
- Views: 7556
Re: Android LÖVE port
An android phone shouldn't have to be rooted just to run LÖVE, I rooted mine just because a software update broke it and I had to flash another ROM
- Sun Mar 13, 2011 5:46 pm
- Forum: Libraries and Tools
- Topic: Konami Code
- Replies: 36
- Views: 11071
Re: Konami Code
Took a while for me to figure I had to enable my speakers..
Very nice tho, should really be implemented in the real no-game screen.
Very nice tho, should really be implemented in the real no-game screen.
- Mon Mar 07, 2011 3:57 pm
- Forum: Libraries and Tools
- Topic: Debug - A whole new way of debugging your game
- Replies: 106
- Views: 92226
Re: Debug - A whole new way of debugging your game
Thanks for your appreciation, I'm actually working on an update with auto-completion functions and a few other things, it will be released soon
- Sun Mar 06, 2011 8:17 pm
- Forum: Libraries and Tools
- Topic: Computer Snakes
- Replies: 15
- Views: 6613
Re: Computer Snakes
Oh, I didn't even know such a site existed, it seems WAY better than Google search engine.. During my quick discovery of your link I confused it with an tiny url
- Sun Mar 06, 2011 5:42 pm
- Forum: Libraries and Tools
- Topic: Computer Snakes
- Replies: 15
- Views: 6613
Re: Computer Snakes
Where can one find A*? http://lmddgtfy.com/?q=A* :3 I Googled but Google dropped the * and gave me the definition of the letter A. Which, by the way is the first letter in the English alphabet. Because of the same reason that you cannot use # in searches you cannot use *. Just like replacing C# wit...