Search found 148 matches

by Pangit
Tue Jul 05, 2016 12:05 pm
Forum: Support and Development
Topic: gamepad - how to access the input data.
Replies: 12
Views: 8064

Re: gamepad - how to access the input data.

True I guess that's something to watch out for, I see where you are coming from its hard to put something out there that you don't feel is good enough or ready. But the problem is many projects that others might think are valuable and useful never get to see the light of day. Thanks again for your h...
by Pangit
Tue Jul 05, 2016 7:11 am
Forum: Games and Creations
Topic: My projects and demos
Replies: 95
Views: 50171

Re: My projects and demos

And here is the fourth screen... charactersheet_3i.jpg Your notice that I have completed these last few out of order, I still need to get a few more images to cover the missing screens. But its all going swimmingly. Have tracked down a number of sound effects that will be used in the game. And this ...
by Pangit
Tue Jul 05, 2016 5:00 am
Forum: Games and Creations
Topic: My projects and demos
Replies: 95
Views: 50171

Re: My projects and demos

Another day, more progress... Three more screens done. Not so happy with the illustrations for these, but for the moment they will do just fine. charactersheet_3f.jpg The image I was going to use looked terrible when I had inverted the illustration so I had to find another short notice. Will probabl...
by Pangit
Mon Jul 04, 2016 6:07 pm
Forum: Support and Development
Topic: gamepad - how to access the input data.
Replies: 12
Views: 8064

Re: gamepad - how to access the input data.

Thanks dude, thats a great help. Have used your suggestions & examples and now everything seems to be working just fine. Cheers! Must say I didn't know it would take that long to overflow the int buffer lol, I guess I shouldn't have worried. Still the perfectionist likes to keep things a little ...
by Pangit
Mon Jul 04, 2016 4:10 pm
Forum: Support and Development
Topic: gamepad - how to access the input data.
Replies: 12
Views: 8064

Re: gamepad - how to access the input data.

Do you think it would be more stable than using the above method? I noticed when I didn't put the mod check as a nestled if it has some really bizarre behaviour, like it will start to rapidly cycle every so often. I see what you are saying about the released callback, that answers one of my question...
by Pangit
Mon Jul 04, 2016 3:36 pm
Forum: Support and Development
Topic: gamepad - how to access the input data.
Replies: 12
Views: 8064

Re: gamepad - how to access the input data.

Because there is no maping for the gamepad - I can't get Joystick:isGamepadDown to work with the gamepad. So when I use Joystick:isDown() to detect if a button is being pressed it works well - too well. the navigation scrolls to quickly. Is there a way I can make it so it only takes the first button...
by Pangit
Mon Jul 04, 2016 3:14 pm
Forum: Support and Development
Topic: Implementing a navigation que system best practices?
Replies: 6
Views: 1904

Re: Implementing a navigation que system best practices?

Thanks again for your kind words and advice. Its much appreciated. I understand what you mean, I agree I think perhaps I am looking at these problems too theoretically and trying to make a solution that makes sense in theory but might be hard to implement in practice. A table of table s I cant reall...
by Pangit
Mon Jul 04, 2016 12:46 pm
Forum: Support and Development
Topic: Implementing a navigation que system best practices?
Replies: 6
Views: 1904

Re: Implementing a navigation que system best practices?

Thanks for your help I got the demo working now. I liked the idea of a stack because I could understand how it loaded the data into the program thats all. I was curious what the best way of doing this was and what would scale the best in lua. For example say I have an entry that contains all fo the ...
by Pangit
Mon Jul 04, 2016 10:35 am
Forum: Support and Development
Topic: Implementing a navigation que system best practices?
Replies: 6
Views: 1904

Re: Implementing a navigation que system best practices?

Seeing as this thread didn't exactly set the world on fire with replies. I had a bash at a very early "tech demo" for the game character statistic extra information screens. As it stands it only works on keyboard at the moment. I wanted to get the navigation working first before adding in ...
by Pangit
Mon Jul 04, 2016 8:45 am
Forum: Games and Creations
Topic: My projects and demos
Replies: 95
Views: 50171

Re: My projects and demos

Can I start forecasting a good shadowrun-like demo coming already? :o: It's main influences RPG wise are probably going to be a combination of Cyberpunk 2013/2020, Paranoia and as you say Shadowrun.. There was one more that I can't think of right now that used to be popular back in the day.. http:/...