Search found 166 matches
- Thu Sep 25, 2014 8:07 pm
- Forum: General
- Topic: L2D Nemo/Vim/Sublime Text 3 Integration for Debian
- Replies: 2
- Views: 5506
L2D Nemo/Vim/Sublime Text 3 Integration for Debian
(For Sublime Text 3 Integration, see post 3) A year later and I'm still kickin' with Nemo. This calls for L2D integration! The script and download are posted in the next post. First, I'll show you how to integrate with Nemo, then with Vim. it's all so very simple, so let's begin! 1.) Open Nemo. (Pre...
- Fri Aug 15, 2014 4:52 am
- Forum: Libraries and Tools
- Topic: LUBE (Networking Library)
- Replies: 332
- Views: 225571
Re: LUBE (Networking Library)
A library that requires another unincluded library, and class-based at that? Meh, I prefer the old version, but I'm picky. Terrific library!
- Thu Jul 24, 2014 2:24 am
- Forum: Support and Development
- Topic: What gives with character support in L2D? [SOLVED]
- Replies: 32
- Views: 24930
Re: What gives with character support in L2D?
Hmm. Bothersome. I wonder how Skype is able to support those characters then? I mean, they're both using the Tahoma font - or so Skype suggests.. Oh well, the search continues; thanks for checking out the font for me - and informing me of the font:hasGlyphs() function! :) EDIT: I'm beginning to beli...
- Thu Jul 24, 2014 2:17 am
- Forum: Support and Development
- Topic: Help in creating new images when the map is moving
- Replies: 3
- Views: 2634
Re: Help in creating new images when the map is moving
Be advised that my fix is a lot like what the application was before I patched it - this will only work when moving right. None of the other directions have been tested. The structure of your table is wonky! The best way to structure a table that represents a grid is to do one table with columns th...
- Thu Jul 24, 2014 12:37 am
- Forum: Support and Development
- Topic: What gives with character support in L2D? [SOLVED]
- Replies: 32
- Views: 24930
Re: What gives with character support in L2D?
Just a shot - maybe there's something wrong with encoding on a text editor you're using? Just searched through forum and there was a folk with a similar problem. It turned out that txt encoding went wrong. I took a look, too - I think you're referring to this thread , which is also a problem but I'...
- Wed Jul 23, 2014 10:55 pm
- Forum: Support and Development
- Topic: What gives with character support in L2D? [SOLVED]
- Replies: 32
- Views: 24930
What gives with character support in L2D? [SOLVED]
In the below image, I am trying to test compatibility of the Tahoma font included with Windows. On the left is Skype, with what I assume is full support for simplified Chinese. On the right is the same font utilized in a love2d application, with no support for the same characters. The fonts are the ...
- Fri Jun 13, 2014 11:04 pm
- Forum: Libraries and Tools
- Topic: Snippet! Fixed printf
- Replies: 7
- Views: 4426
Re: Snippet! Fixed printf
There's not much to understand about it, just that it's displaying what went wrong, right? But it shouldn't be called directly, it's tied into lua's error handling, and you should be using that. Oh, sorry I was really vague in what I meant; by "cooperating with errhand", I mean actually b...
- Fri Jun 13, 2014 2:04 pm
- Forum: Libraries and Tools
- Topic: Snippet! Fixed printf
- Replies: 7
- Views: 4426
Re: Snippet! Fixed printf
I fear you misunderstood how love.errhand works if you're saying this... There's not much to understand about it, just that it's displaying what went wrong, right? I just wanted similar text to be displayed when bad arguments are supplied to this snippet, similar to what the real love.graphics.prin...
- Fri Jun 13, 2014 12:19 am
- Forum: Libraries and Tools
- Topic: Snippet! Fixed printf
- Replies: 7
- Views: 4426
Re: Snippet! Fixed printf
bug. HAAAAA. Well, that's embarassing. I think I've fixed it now, though! And also made it cooperate with love.errhand, so it will catch and return errors similar to the original printf function. If you find anything else lemme know, I really appreciate it ^^ Oh and that suggestion probably would h...
- Sun Jun 08, 2014 10:42 pm
- Forum: Libraries and Tools
- Topic: Snippet! Fixed printf
- Replies: 7
- Views: 4426
Snippet! Fixed printf
HEYO. This snippet is the same as printf , except that it wraps to the limit correctly. No more runoff text! Huzaah! :awesome: If you can find a more efficient way to create this effect, be sure to let me know! function love.graphics.printf(t, x, y, w, a) assert(t, "bad argument #1 to printf (s...