Search found 129 matches
- Sun Jun 10, 2018 9:52 pm
- Forum: Libraries and Tools
- Topic: [V0.3] love-pe - A 100% lua library for manipulating windows PE files (exe/dll)
- Replies: 5
- Views: 7648
Re: [V0.3] love-pe - A 100% lua library for manipulating windows PE files (exe/dll)
Out of curiosity, where did you get the documentation on the PE format ?
- Fri Apr 20, 2018 8:33 pm
- Forum: Libraries and Tools
- Topic: love-release - in Lua ! - makes LÖVE game release easier
- Replies: 149
- Views: 203192
Re: love-release - in Lua ! - makes LÖVE game release easier
Hum… It's a late answer, so I'm just going to go along and skip it. I hope you turned out ok. I have finally made (and published in LuaRocks) a fork of lua-zip, named lua-libzip, which should work under all Lua versions. I have updated love-release to work with LÖVE 11.x. I should be easier to insta...
- Fri Apr 20, 2018 4:07 pm
- Forum: General
- Topic: LÖVE 11.1 released!
- Replies: 41
- Views: 100308
Re: LÖVE 11.1 released!
As the developer of love-release, I'm confused. You have dropped the "patch" version number (11.1 instead of 11.0), and the filename is love-11.1-win64.zip (without the patch number), but inside the zip file, you kept the patch number: love-11.1.0-win64/love.exe , which forces me to make a...
- Tue Apr 03, 2018 11:50 am
- Forum: General
- Topic: LÖVE 11.0 released!
- Replies: 98
- Views: 111079
Re: LÖVE 11.0 released!
The new version number just made my day.
Great work!
Thanks a lot
Great work!
Thanks a lot
- Sun Jan 28, 2018 11:39 am
- Forum: General
- Topic: LÖVErs at FOSDEM ? [2019]
- Replies: 10
- Views: 14870
Re: LÖVErs at FOSDEM ? [2018]
Hi everyone!
It's that time of the year again, where I dig back an old thread. Will you go to FOSDEM 2018?
There isn't a Lua developer room this year, but that does not mean we can't meet.
See you! maybe. And happy new year!
It's that time of the year again, where I dig back an old thread. Will you go to FOSDEM 2018?
There isn't a Lua developer room this year, but that does not mean we can't meet.
See you! maybe. And happy new year!
- Sun Dec 31, 2017 11:40 am
- Forum: General
- Topic: Whats a good resource for writing "good" lua code?
- Replies: 6
- Views: 9891
Re: Whats a good resource for writing "good" lua code?
luacheck is a tool for linting and static analysis of Lua code. While it won't check the aestetics of your code, it can check that you don't use global variables, don't shadow variables, and several more useful options. It is really handy.
- Tue Dec 19, 2017 2:52 pm
- Forum: Libraries and Tools
- Topic: lovepacker - Package MacOS, Windows, and .love files.
- Replies: 2
- Views: 3405
Re: lovepacker - Package MacOS, Windows, and .love files.
Hi! Great project ! Good luck from love-release :p
I find it a bit confusing that you can compile Lua with "luac" but you realy use "luajit" inside, because "luac" is a standard LuaPUC tool.
I find it a bit confusing that you can compile Lua with "luac" but you realy use "luajit" inside, because "luac" is a standard LuaPUC tool.
- Mon Nov 13, 2017 9:05 pm
- Forum: Libraries and Tools
- Topic: LöveZip, A zip compression library for LÖVE without any external libraries dependencies !
- Replies: 10
- Views: 11841
Re: LöveZip, A zip compression library for LÖVE without any external libraries dependencies !
What's wrong with LOVE release? Lua code with few dependencies, but mature program: https://github.com/MisterDA/love-release Compiling the required ZIP library is the hardest thing ever on Windows. Yep, that's why I've never provided binaries ;) This is a cool project ! I will definitely check how ...
- Sat Aug 05, 2017 6:01 pm
- Forum: Libraries and Tools
- Topic: love-release - in Lua ! - makes LÖVE game release easier
- Replies: 149
- Views: 203192
Re: love-release - in Lua ! - makes LÖVE game release easier
The first error is a problem of version compatibility with Lua, LuaRocks and love-release.
The second error is quite odd, your system is trying to execute Lua code as an sh script.
The second error is quite odd, your system is trying to execute Lua code as an sh script.
- Mon Jul 24, 2017 12:56 pm
- Forum: Libraries and Tools
- Topic: [11.3] AdMob support for iOS + EU Consent
- Replies: 15
- Views: 35356
Re: AdMob support for iOS!
You could fork LÖVE git repository and branch from 0.10.2, and apply your changes here. It will be easier to maintain and to use.