Search found 947 matches
- Sat Aug 25, 2018 5:33 pm
- Forum: Support and Development
- Topic: Inconvenience: Errors upon unused shader uniforms
- Replies: 4
- Views: 9476
Re: Inconvenience: Errors upon unused shader uniforms
It's not a matter of what LÖVE does. Is a matter of how shader programs are specified. Unused uniforms means a shader is invalid with regard to that specification. What exactly do you think should happen when you try to use an invalid shader? You can catch errors using pcall if you need a certain be...
- Wed Aug 22, 2018 9:44 am
- Forum: Support and Development
- Topic: Followed the Physics tutorial, but nothing shows up
- Replies: 2
- Views: 1952
Re: Followed the Physics tutorial, but nothing shows up
You're running this with LÖVE < 11 with color values that only work in 11. Remove/replace the setColor lines and something will show up.
- Tue Jul 31, 2018 12:51 pm
- Forum: Support and Development
- Topic: how use the love.filesystem
- Replies: 1
- Views: 1636
- Fri Jul 27, 2018 7:16 am
- Forum: Support and Development
- Topic: Is it possible to make an animated perspective texture WITHOUT a shader?
- Replies: 5
- Views: 4221
- Sat Jul 14, 2018 10:26 pm
- Forum: Support and Development
- Topic: Reading a text file with raw data (no common format)
- Replies: 1
- Views: 1154
Re: Reading a text file with raw data (no common format)
Code: Select all
local numbers = {}
for line in assert(love.filesystem.lines('filename.txt')) do
numbers[#numbers + 1] = assert(tonumber(line))
end
- Wed Jul 11, 2018 11:17 am
- Forum: Support and Development
- Topic: [SOLVED] Z order drawing
- Replies: 2
- Views: 3048
Re: Z order drawing
You can use the sorted table approach as shown in the tutorial. Keep your enemy sprites in a table and keep that table sorted according to a z value that you assign each enemy. Draw sprites in the order they have in the table. table.sort is not a stable sort though. Enemies with the same z value wil...
- Sat Jun 30, 2018 11:29 am
- Forum: Libraries and Tools
- Topic: Möan.lua - A simple messagebox system.
- Replies: 40
- Views: 88975
Re: Möan.lua - A simple messagebox system.
...and you didn't feel like telling us that the errors you made this thread for magically solved themselves and that you have a different problem with it now? You're not using it correctly, you have to call Moan.draw to see something. And calling Moan.speak in every frame may also not be correct, bu...
- Sat Jun 30, 2018 11:13 am
- Forum: Libraries and Tools
- Topic: Möan.lua - A simple messagebox system.
- Replies: 40
- Views: 88975
Re: Möan.lua - A simple messagebox system.
There is no error.
- Sat Jun 30, 2018 10:02 am
- Forum: Libraries and Tools
- Topic: Möan.lua - A simple messagebox system.
- Replies: 40
- Views: 88975
Re: Möan.lua - A simple messagebox system.
These errors do not match the current state of that lib. Check again if you didn't do any modifications to it, or whether you're using an older version.
If you can't find the error, post a love file. The code you posted is not the culprit.
And don't triple post, edit your comments to add new info.
If you can't find the error, post a love file. The code you posted is not the culprit.
And don't triple post, edit your comments to add new info.
- Sat Jun 30, 2018 9:26 am
- Forum: Libraries and Tools
- Topic: Möan.lua - A simple messagebox system.
- Replies: 40
- Views: 88975
Re: Möan.lua - A simple messagebox system.
Actually, aftwr checking the repo. It should be ``` local Moan = require("moan") ``` Not ``` require("moan") ``` I checked it too and Moan.lua declares a global Moan table. OP's Moan.speak call should work as is with the current Moan.lua from the repo. require('Moan') Moan.speak...