Search found 83 matches
- Fri Sep 28, 2012 10:36 pm
- Forum: Support and Development
- Topic: Advanced Tile Loader- empty tiles
- Replies: 3
- Views: 1389
Advanced Tile Loader- empty tiles
Since indexing is impossible if the tile is empty (giving you an error), what to do with them? My plans include parallax scrolling, which says "no blocks for background." And even if that is somehow possible through the use of multiple layers in Tiled (but I'm not aware of a way to do it),...
- Fri Sep 28, 2012 10:29 pm
- Forum: Support and Development
- Topic: Hardon Collider along with the tile loader
- Replies: 5
- Views: 2364
Re: Hardon Collider along with the tile loader
Okay, that was utterly easy, I was thinking about it in an overly-complicated manner
- Fri Sep 28, 2012 8:11 pm
- Forum: Support and Development
- Topic: Jumping physics
- Replies: 8
- Views: 6451
Re: Jumping physics
The math.max function ensure that the value never is negative. Try experimenting with the parameters maxJumpTime and playerJumpAcceleration. Note: playerJumpAcceleration should be smaller than gravity. If it is not, the player will jump like a starting rocket. Thanks, I will definitely try it out! ...
- Fri Sep 28, 2012 8:07 pm
- Forum: Libraries and Tools
- Topic: Jupiter - Save tables to files
- Replies: 7
- Views: 3711
Re: Jupiter - Save tables to files
Anickyan wrote:I see that it easily looks like something else.
- Fri Sep 28, 2012 8:04 pm
- Forum: Libraries and Tools
- Topic: Pixel art with GLSL cel shade lighting concept
- Replies: 67
- Views: 128832
Re: Pixel art with GLSL cel shade lighting concept
Pretty awesome for isometric projects!
- Fri Sep 28, 2012 7:59 pm
- Forum: Support and Development
- Topic: How to load a file from game directory
- Replies: 29
- Views: 10946
Re: How to load a file from game directory
Sounds complicated, and yet very cool. I'm excited.
- Fri Sep 28, 2012 7:57 pm
- Forum: Support and Development
- Topic: File structure
- Replies: 12
- Views: 4305
Re: File structure
Thanks, that helped to confirm and see how it works. +karma for you!Robin wrote:I hope this helps:luaz wrote:perhaps you could show an example, a solid, good-working example?
- Fri Sep 28, 2012 7:53 pm
- Forum: Support and Development
- Topic: Hardon Collider along with the tile loader
- Replies: 5
- Views: 2364
Re: Hardon Collider along with the tile loader
Could you provide an example on how to populate a table?SudoCode wrote:Set the tile properties in Tiled to something like "isSolid", then iterate through the tiles and populate a table with HC:addRectangle(tile.x, tile.y, tilesize, tilesize) for any tile.properties.isSolid.
- Fri Sep 28, 2012 5:45 pm
- Forum: Support and Development
- Topic: Hardon Collider along with the tile loader
- Replies: 5
- Views: 2364
Hardon Collider along with the tile loader
Prior to this, I used to write my own collision code, but now I want (partly need, as my code sucks) to use Hardon Collider, and I'm using Advanced Tile Loader. How do I determine which tile is collidable and which is not? Best would be an example file, preferably with any image, as that's what I'm ...
- Fri Sep 28, 2012 5:42 pm
- Forum: Support and Development
- Topic: How to load a file from game directory
- Replies: 29
- Views: 10946
Re: How to load a file from game directory
What about game saves? What if the guy wants to play on multiple computers? It isn't practical to copy the WHOLE GAME to be able to do that, a simple game save folder weighting <1mb is much more practical. Jesus, the pictures go inside the .love (or .exe - whatever); the saves go in the appdata fol...