Hey, teaming up, that's something I guess I never did.
Show as a bit of your work, I guess there maybe some people willing to try then.
Search found 203 matches
- Fri Jun 02, 2017 1:03 am
- Forum: General
- Topic: Looking to set up a team for programming something (anything)
- Replies: 6
- Views: 5855
- Fri Jun 02, 2017 12:54 am
- Forum: Support and Development
- Topic: Z-Sorting Problems (Fixed!)
- Replies: 8
- Views: 7717
Re: Z-Sorting Problems (Fixed!)
Nice 3D, it looks pretty smooth. A full game using this would look rad o.o
- Wed May 31, 2017 11:51 pm
- Forum: Support and Development
- Topic: Z-Sorting Problems (Fixed!)
- Replies: 8
- Views: 7717
Re: Z-Sorting Problems
You should fix your .love file!
- Wed May 31, 2017 2:32 pm
- Forum: Libraries and Tools
- Topic: JSON based Isometric map renderer
- Replies: 9
- Views: 9373
Re: JSON based Isometric map renderer
but I plan on making a simple level editor to make this chore easier. There is much to be done though. Since i'm juggling college and development, I can tell this won't be quick, but i'm not giving up yet. Slow and steady wins the race. :rofl: Why not just use Tiled as Editor!? It has json as well ...
- Wed May 31, 2017 5:08 am
- Forum: Libraries and Tools
- Topic: JSON based Isometric map renderer
- Replies: 9
- Views: 9373
Re: JSON based Isometric map renderer
Hello! So, i've kept on working on this. I'll just do cleaning up and push a new version to github and to OP aswell. What's new? mapgif.gif I've managed to implement a Zbuffer "correctly", so now it's possible to have dynamic objects (objects that can move around)! Also worth mentioning th...
Re: EggJs?
Such surprise!
And then, such disappoint..
And then, such disappoint..
- Tue Apr 11, 2017 1:40 pm
- Forum: Games and Creations
- Topic: LuaGB: A Gameboy Emulator written in Pure Lua
- Replies: 13
- Views: 14322
Re: LuaGB: A Gameboy Emulator written in Pure Lua
Whoa, this is pretty rad. I remember being halfway through a gameboy CPU interpreter on lua a while back, but I lost it when they formatted my machine without permission. Yea. That happens 'round here.
Serves as lesson to put everything on some code versioning system..
Serves as lesson to put everything on some code versioning system..
- Wed Apr 05, 2017 7:20 pm
- Forum: General
- Topic: Atom Love2D Console Plugin?
- Replies: 4
- Views: 6896
Re: Atom Love2D Console Plugin?
The title already says half of my question, is it possible to have the Love Console running in the Atom IDE? Because I'd LÖVE that :awesome: Because I've searched for packages and I couldn't find any, currently I'm using the Love-IDE plugin which enables me to quickly run my game and open a CMD / i...
- Wed Apr 05, 2017 6:44 pm
- Forum: Libraries and Tools
- Topic: JSON based Isometric map renderer
- Replies: 9
- Views: 9373
Re: JSON based Isometric map renderer
Wouldn't it be more convenient if we could specify what folder to use for each jsonmap? What if it is multiple levels, how can we handle different props and etc folders? P.s i might not be getting the full functionality of the code since I'm only basing on your provided setup. Tell me if I got some...
- Wed Apr 05, 2017 3:23 pm
- Forum: Libraries and Tools
- Topic: JSON based Isometric map renderer
- Replies: 9
- Views: 9373
Re: JSON based Isometric map renderer
Done. A bit guetto, but definitely not a final thing. Report to me if something seens off.yetneverdone wrote: ↑Wed Apr 05, 2017 5:07 am Hi, thanks for sharing. It would be easier to use and implement if you would write a simple instruction or tutorial on how to basically use it in the github repo. Thanks again