Search found 64 matches
Re: Game Idea
I'm working on something like that too if anyone's interested. Though I've never played Terraria so I'm approaching it more from a 2D Minecraft point of view. Here's what I've got so far.
- Mon Jul 04, 2011 9:18 am
- Forum: Libraries and Tools
- Topic: Sawtooth synthesizer
- Replies: 4
- Views: 2304
Re: Sawtooth synthesizer
Quite fun to play with, though it'd be much better if it could play chords.
- Sun Jun 26, 2011 1:32 pm
- Forum: Support and Development
- Topic: Perlin noise generation in Lua/Löve?
- Replies: 22
- Views: 16306
Re: Perlin noise generation in Lua/Löve?
Are you running on a slow computer or anything? It can take a long time to generate the Perlin noise, about five seconds on my computer. It's probably not the most efficient code.
- Sun Jun 26, 2011 10:11 am
- Forum: Support and Development
- Topic: Perlin noise generation in Lua/Löve?
- Replies: 22
- Views: 16306
Re: Perlin noise generation in Lua/Löve?
Here's a thing I whipped up in the last few hours for generating terrain with 2D Perlin noise. Warning: pretty slow. Press r to regenerate terrain or p to see the unprocessed Perlin noise.
EDIT: Fixed bug.
EDIT: Fixed bug.
- Sun Jun 26, 2011 5:47 am
- Forum: Support and Development
- Topic: Perlin noise generation in Lua/Löve?
- Replies: 22
- Views: 16306
Re: Perlin noise generation in Lua/Löve?
That's funny, I just sat down with the intention of experimenting with Perlin noise for a game I want to make. I have a glance at the Löve forums, and see this thread.
- Fri Jun 24, 2011 1:46 am
- Forum: Libraries and Tools
- Topic: Ultimate Löve Toy (kinect + mindstorm nxt 2.0)
- Replies: 7
- Views: 4477
Re: Ultimate Löve Toy (kinect + mindstorm nxt 2.0)
Kinect in Löve! My ultimate dream...
Is it possible to get skeleton data from the Kinect into Löve? That would open up some amazing possibilities.
Is it possible to get skeleton data from the Kinect into Löve? That would open up some amazing possibilities.
- Thu May 05, 2011 3:48 pm
- Forum: Libraries and Tools
- Topic: Procedural Cave/Map Generation Experiment
- Replies: 19
- Views: 7122
Re: Procedural Cave/Map Generation Experiment
Isn't she from Wales? They have pretty funny accents.
- Sun Mar 06, 2011 1:28 pm
- Forum: Support and Development
- Topic: [SOLVED] Is there a way to get the current font's width?
- Replies: 3
- Views: 1595
Re: [SOLVED] Is there a way to get the current font's width?
I really, really wish I had noticed that earlier. Would have saved me taking all those screenshots and figuring out text widths manually so I could centre things, and then having to redo it whenever I decided to change some text or change the font. Live and learn...
- Wed Feb 23, 2011 6:19 am
- Forum: Games and Creations
- Topic: Zombie Baseball
- Replies: 11
- Views: 8499
Re: Zombie Baseball
I don't know where it's from, I just found it on some website. So something's happening six seconds after a sound is played. I've noticed when I quit the game after some sound has played I get this on the command line: AL lib: ALc.c:1818: alcCloseDevice(): deleting 1 Buffer(s) I just tried running t...
- Wed Feb 23, 2011 1:44 am
- Forum: Games and Creations
- Topic: Zombie Baseball
- Replies: 11
- Views: 8499
Re: Zombie Baseball
Thanks for the feedback guys. :ultraglee: WOW! I can't wait to what all you can do with this. Did you use ray casting? or plan to? Not using ray casting right now, maybe in the future. Very cool stuff, I'm looking forward to the next edition! A few little requests/suggestions: - Perhaps just at the ...