Search found 64 matches

by middlerun
Mon Aug 15, 2011 12:26 am
Forum: General
Topic: Game Idea
Replies: 20
Views: 8843

Re: Game Idea

I'm working on something like that too if anyone's interested. Though I've never played Terraria so I'm approaching it more from a 2D Minecraft point of view. Here's what I've got so far.
by middlerun
Mon Jul 04, 2011 9:18 am
Forum: Libraries and Tools
Topic: Sawtooth synthesizer
Replies: 4
Views: 2304

Re: Sawtooth synthesizer

Quite fun to play with, though it'd be much better if it could play chords.
by middlerun
Sun Jun 26, 2011 1:32 pm
Forum: Support and Development
Topic: Perlin noise generation in Lua/Löve?
Replies: 22
Views: 16306

Re: Perlin noise generation in Lua/Löve?

Are you running on a slow computer or anything? It can take a long time to generate the Perlin noise, about five seconds on my computer. It's probably not the most efficient code.
by middlerun
Sun Jun 26, 2011 10:11 am
Forum: Support and Development
Topic: Perlin noise generation in Lua/Löve?
Replies: 22
Views: 16306

Re: Perlin noise generation in Lua/Löve?

Here's a thing I whipped up in the last few hours for generating terrain with 2D Perlin noise. Warning: pretty slow. Press r to regenerate terrain or p to see the unprocessed Perlin noise.

EDIT: Fixed bug.
by middlerun
Sun Jun 26, 2011 5:47 am
Forum: Support and Development
Topic: Perlin noise generation in Lua/Löve?
Replies: 22
Views: 16306

Re: Perlin noise generation in Lua/Löve?

That's funny, I just sat down with the intention of experimenting with Perlin noise for a game I want to make. I have a glance at the Löve forums, and see this thread. :shock:
by middlerun
Fri Jun 24, 2011 1:46 am
Forum: Libraries and Tools
Topic: Ultimate Löve Toy (kinect + mindstorm nxt 2.0)
Replies: 7
Views: 4477

Re: Ultimate Löve Toy (kinect + mindstorm nxt 2.0)

Kinect in Löve! :awesome: My ultimate dream...

Is it possible to get skeleton data from the Kinect into Löve? That would open up some amazing possibilities.
by middlerun
Thu May 05, 2011 3:48 pm
Forum: Libraries and Tools
Topic: Procedural Cave/Map Generation Experiment
Replies: 19
Views: 7122

Re: Procedural Cave/Map Generation Experiment

Isn't she from Wales? They have pretty funny accents.
by middlerun
Sun Mar 06, 2011 1:28 pm
Forum: Support and Development
Topic: [SOLVED] Is there a way to get the current font's width?
Replies: 3
Views: 1595

Re: [SOLVED] Is there a way to get the current font's width?

I really, really wish I had noticed that earlier. Would have saved me taking all those screenshots and figuring out text widths manually so I could centre things, and then having to redo it whenever I decided to change some text or change the font. Live and learn...
by middlerun
Wed Feb 23, 2011 6:19 am
Forum: Games and Creations
Topic: Zombie Baseball
Replies: 11
Views: 8499

Re: Zombie Baseball

I don't know where it's from, I just found it on some website. So something's happening six seconds after a sound is played. I've noticed when I quit the game after some sound has played I get this on the command line: AL lib: ALc.c:1818: alcCloseDevice(): deleting 1 Buffer(s) I just tried running t...
by middlerun
Wed Feb 23, 2011 1:44 am
Forum: Games and Creations
Topic: Zombie Baseball
Replies: 11
Views: 8499

Re: Zombie Baseball

Thanks for the feedback guys. :ultraglee: WOW! I can't wait to what all you can do with this. Did you use ray casting? or plan to? Not using ray casting right now, maybe in the future. Very cool stuff, I'm looking forward to the next edition! A few little requests/suggestions: - Perhaps just at the ...