Search found 1239 matches
- Fri Aug 30, 2013 9:48 pm
- Forum: Support and Development
- Topic: Monitoring variable changes
- Replies: 8
- Views: 3216
Re: Monitoring variable changes
I don't think you should worry about some print calls making the code bigger and messier. It certainly wouldn't increase the size of your code as much as monitoring variables. And of course you would remove them after you've found the bug. But I understand that sometimes print statements don't provi...
- Fri Aug 30, 2013 9:42 pm
- Forum: Games and Creations
- Topic: [LD27] Triad
- Replies: 14
- Views: 8308
Re: [LD27] Triad
... I use Bandicam as well. The lack of compression in Fraps made it impossible to work with. From what I know, the game is capped to 60 FPS, due to V-Sync. My particular problem is that the Bandicam FPS counter would still show 60, and the video was definitely recording at 30, but LÖVE was evident...
- Fri Aug 30, 2013 9:33 pm
- Forum: Libraries and Tools
- Topic: LovePunk - lövely framework (FlashPunk port)
- Replies: 14
- Views: 12926
Re: LovePunk - lövely framework (FlashPunk port)
No, there's no problem with it (that's the way I went with Ammo); in LÖVE it's better in many ways. More compatibility and more user choice.
- Fri Aug 30, 2013 7:07 am
- Forum: Games and Creations
- Topic: [LD27] Triad
- Replies: 14
- Views: 8308
Re: [LD27] Triad
It tends to go that way. Thanks.IAsep-TrixI wrote:I knew it, bumping your topic would give you more viewers!
- Fri Aug 30, 2013 6:17 am
- Forum: Support and Development
- Topic: Enemy rotate to player
- Replies: 7
- Views: 3205
Re: Enemy rotate to player
Oh, so that's why angles move clockwise in LÖVE.raidho36 wrote:This is because math.atan2 operates in generic math coordinate grid where Y axis facing up, whereas LÖVE uses computer-graphics-style Y axis that points down.
- Fri Aug 30, 2013 6:13 am
- Forum: General
- Topic: Most frustrating moment?
- Replies: 45
- Views: 18101
Re: Most frustrating moment?
My most frustrating moments with LÖVE have occurred with love.physics. Box2D can do some really weird stuff sometimes, things that can often only be fixed through trial and error.
- Fri Aug 30, 2013 6:04 am
- Forum: General
- Topic: Why use local variables?
- Replies: 12
- Views: 5499
Re: Why use local variables?
It's a good habit to be in.Xgoff wrote:even in that case i still use locals purely out of habit
It's worth noting that you can use local variables in files as well, since files essentially operate the same as untitled functions.
- Fri Aug 30, 2013 3:27 am
- Forum: General
- Topic: Why use local variables?
- Replies: 12
- Views: 5499
Re: Why use local variables?
Ah, so for smaller projects it's not as noticeable, but it'll help in bigger programs more so? Thanks! It's hard to predict whether a "smaller" project will end up becoming a big one. And the bigger a project gets, the more noticeable the performance detriments, and more importantly, the ...
- Fri Aug 30, 2013 3:09 am
- Forum: Libraries and Tools
- Topic: LovePunk - lövely framework (FlashPunk port)
- Replies: 14
- Views: 12926
Re: LovePunk - lövely framework (FlashPunk port)
My Ammo framework (along with its extensions) is also based a lot on FlashPunk, although a lot of the details are different, largely due to LÖVE/Lua being a very different environment to Flash/AS3. I'm interested, did you opt to draw everything to a global canvas (like FlashPunk), or did you opt to ...
- Fri Aug 30, 2013 12:16 am
- Forum: Games and Creations
- Topic: [LD27] Triad
- Replies: 14
- Views: 8308
Re: [LD27] Triad
Wow, sweet. It's great to see others coming up with strategies different to what I came up with. I may link this in the Ludum Dare page for now.
How'd you manage to record it without massive performance issues? Or did you use a non-Windows operating system to do so?
How'd you manage to record it without massive performance issues? Or did you use a non-Windows operating system to do so?