Search found 39 matches
- Sun Jul 22, 2012 11:23 am
- Forum: Games and Creations
- Topic: EARWORMZ (experimentalgameplayproject entry)
- Replies: 11
- Views: 16491
Re: EARWORMZ (experimentalgameplayproject entry)
Minor update, mostly cosmetic (but important cosmetics!)
- Sun Jul 22, 2012 9:31 am
- Forum: Games and Creations
- Topic: TeroTron
- Replies: 14
- Views: 5888
Re: TeroTron
Any chance you could make the shader pixel effects optional? I can't run the latest .love on my lowly netbook :-(
- Sun Jul 22, 2012 12:23 am
- Forum: Games and Creations
- Topic: EARWORMZ (experimentalgameplayproject entry)
- Replies: 11
- Views: 16491
Re: EARWORMZ (experimentalgameplayproject entry)
My netbook has 1024x600 too... But I use an external monitor, 1280x1024, and it was quite strange. Anyway, you can determine the current display size by putting in love.conf (t) the following: function love.conf(t) t.screen.width = 0 t.screen.height = 0 end After putting the code above in the file ...
- Sat Jul 21, 2012 10:41 pm
- Forum: Games and Creations
- Topic: EARWORMZ (experimentalgameplayproject entry)
- Replies: 11
- Views: 16491
Re: EARWORMZ (experimentalgameplayproject entry)
1024x600 fullscreen may annoy the user quite a bit, I'm attaching an .exe that doesn't fullscreen ...Damn. Exes not allowed. I'm zipping everything, then EDIT: I think that Ear2.exe contains 2 .love files Cool, is there a way to determine the native resolution in LOVE and only fullscreen 1024x600 i...
- Sat Jul 21, 2012 9:52 pm
- Forum: Games and Creations
- Topic: EARWORMZ (experimentalgameplayproject entry)
- Replies: 11
- Views: 16491
EARWORMZ (experimentalgameplayproject entry)
Experimental Gameplay Project July 2012 is Audio Input This is my entry - EARWORMZ. Made in one day. This game doesn’t make much sense. Create a sound by whistling, and guide it into my ear to power up the laser inside my head. Use the laser to destroy the EARWORMZ. screenshot-mini.png Controls: Wh...
- Sat Jul 21, 2012 9:49 pm
- Forum: Libraries and Tools
- Topic: Simple plasma effect
- Replies: 6
- Views: 5153
Re: Simple plasma effect
Nice! Is that using recursive subdivision? I have some Lua code that does that, using diamond-square algorithm, see here: https://github.com/mlepage/heightmap Yep, it is recursive subdivision, not precisely the standard algorithm but more or less the same. I'll take a look at yours too, probably ve...
- Sat Jul 21, 2012 9:48 pm
- Forum: Libraries and Tools
- Topic: Simple plasma effect
- Replies: 6
- Views: 5153
Re: Simple plasma effect
Yep, sure, go for it!retrotails wrote:I have no idea how that works, but it's awesome. Can I use it in my game?
- Tue Jul 10, 2012 4:19 pm
- Forum: Libraries and Tools
- Topic: Simple plasma effect
- Replies: 6
- Views: 5153
Simple plasma effect
Just an implementation of the plasma fractal. Works with non-power-of-two dimensions, although end results can look grainy. Feel free to play / use.
- Tue Jul 10, 2012 10:48 am
- Forum: Games and Creations
- Topic: Adventures of Barnabus! [T.A.O.T.R.T.W.G.E.]
- Replies: 93
- Views: 34427
Re: T.A.O.T.R.T.W.G.E.
Regarding heightmaps: It's really easy to create a randomized height map. One of the standard methods is called a plasma: Basically (step1) set the four corners of your heightmap to random numbers between min and max (say min=0 and max=255, usually). Then (step2) split the heightmap into four quadra...
- Wed Jul 04, 2012 10:33 pm
- Forum: Games and Creations
- Topic: Biodiversity
- Replies: 19
- Views: 21919
Re: Biodiversity
Nixola - interesting - I guess level 3 is where things generally start to make use of the idea of genetics. Levels 1 and 2 are really pretty basic. Did you try levels 4 and up (they're not locked, you can play them in any order). I intentionally did not describe the function of the tooltips that hov...