Search found 39 matches

by S-Rave
Sun Mar 22, 2009 11:34 pm
Forum: Games and Creations
Topic: Project GRIME
Replies: 15
Views: 12745

Re: Project GRIME

Two more things, in case you need some reference and are getting tired of starting the game to get them: A screenshot and video let's play of Grim! Thank you! I've been playing through the game and taking screenshots every 2 seconds (and since I don't know any good screencapturing app I've done it ...
by S-Rave
Sun Mar 22, 2009 10:56 pm
Forum: Games and Creations
Topic: Project GRIME
Replies: 15
Views: 12745

Re: Project GRIME

:ultraglee: :ultraglee: :ultraglee: :ultraglee: *claps hands* yay!!! A assume you're aware of this ? Yes, I'm very aware of that. ;) Part of my inspiration. :] FRIGGIN' AWESOME! Yes! More graphics for your viewing pleasure! (Nothing final, just it's just so I have something to work with. Been doing...
by S-Rave
Thu Mar 19, 2009 11:47 pm
Forum: Games and Creations
Topic: Project GRIME
Replies: 15
Views: 12745

Project GRIME

Heya. Got a project I started on this evening. It's called GRIME. It's an adventure game. Or more of a remake of the first part of an older adventure game. In 2D. All I got so far is a level structure, means to change rooms, inventory, items, a movable character, and a scrolling CAMERA (Thank you Os...
by S-Rave
Wed Mar 18, 2009 7:35 pm
Forum: General
Topic: Conversations in games
Replies: 15
Views: 6110

Re: Conversations in games

It's actually a good idea. But I was more into the face that you have conditions and scripts for the responses as well. And I don't really like the ID system (sansa004), I wouldn't know how to split the files up. But now that I think about it, it's actually a pretty neat idea. The response scripts ...
by S-Rave
Wed Mar 18, 2009 5:49 pm
Forum: Libraries and Tools
Topic: Map Save Tech Demo
Replies: 15
Views: 10243

Re: Map Save Tech Demo

whitebear wrote:NOTE: For some reason polygons in love physics need to be placed in clockwise order for them to work. There for always do so until someone can figure out the math for me. (I am too lazy to do it.)
It's probably because of clockwise winding and backface culling algorithms in opengl. :]
by S-Rave
Wed Mar 18, 2009 10:13 am
Forum: Libraries and Tools
Topic: Map Save Tech Demo
Replies: 15
Views: 10243

Re: Map Save Tech Demo

Cool! :) I really like the way to choose filename.

Also, maybe add a button to try out the level? Like have a bool to check if in devmode or not? :)
by S-Rave
Wed Mar 18, 2009 12:44 am
Forum: General
Topic: Shaded cube
Replies: 5
Views: 5218

Re: Shaded cube

It was the work around that was the "project". ;) There is an opengl lib in here somewhere but it's slow.

LÖVE!
by S-Rave
Tue Mar 17, 2009 11:03 pm
Forum: General
Topic: Conversations in games
Replies: 15
Views: 6110

Re: Conversations in games

Might I suggest that the conditions and scripts are functions that can be called with suitable arguments (like the world and the two characters)? Unless you wish to make an automated planner or similar AI (but that would be great!), there's no point in writing {{x1, x2}, {x3, x4}} instead of functi...
by S-Rave
Tue Mar 17, 2009 6:43 pm
Forum: General
Topic: Conversations in games
Replies: 15
Views: 6110

Re: Conversations in games

The conditions were clever! :D I was thinking that conversations were an object of it's own. And then attach the conversation to an actor. (So you can use the same conversations to different actors i.e commoners? But maybe your idea is better...) The "next" option can either be "#&quo...
by S-Rave
Tue Mar 17, 2009 4:36 pm
Forum: Games and Creations
Topic: ARGH! The tiles are distorted.
Replies: 6
Views: 3670

Re: ARGH! The tiles are distorted.

Yes, I would have implemented a menu but I'm too lazy. Gonna fix it up when I get home. Just press r to randomize.

*Gonna fix it so that you only have to press r to randomize.