Interesting, but I need my frontend to close to save some resources, so I think I'll keep it like that.
Thanks a lot anyway
Search found 264 matches
- Tue Jun 26, 2018 8:39 am
- Forum: Support and Development
- Topic: [SOLVED] Can os.execute() be executed after LÖVE is closed?
- Replies: 2
- Views: 2908
- Mon Jun 25, 2018 6:59 am
- Forum: Support and Development
- Topic: [SOLVED] Can os.execute() be executed after LÖVE is closed?
- Replies: 2
- Views: 2908
[SOLVED] Can os.execute() be executed after LÖVE is closed?
I need to close my UI app made with LÖVE and launch the selected app in the UI. I used os.execute(cmd), where "cmd" would be <find and kill LÖVE job> && <launch the app command>. This command works fine from the command line, but if I run it from the UI made with LÖVE, it won't wor...
- Mon Jun 25, 2018 5:57 am
- Forum: Support and Development
- Topic: Problem with a shader
- Replies: 0
- Views: 1619
Problem with a shader
I'm using xXxMoNkEyMaNxXx's textured polygon shader on a project, and while on Windows I get what I want (the perspective effect at top and bottom): windowsOK.png On a Rockchip RK3066 running Linux I get this: rockchip.jpg I checked if LÖVE is using OpenGLES context as explained here: https://love2d...
- Sat Jun 23, 2018 5:14 pm
- Forum: General
- Topic: Trying to draw a textured polygon
- Replies: 4
- Views: 4560
Re: Trying to draw a textured polygon
Thanks :) It does support it and I'm setting that flag already, but I think the LÖVE build I'm currently using (made by a friend of mine because I'm really bad at that) needs some more work. He already told me performance wouldn't be very good yet, so I'm still calm about it. I just wanted to know i...
- Sat Jun 23, 2018 2:18 pm
- Forum: General
- Topic: Trying to draw a textured polygon
- Replies: 4
- Views: 4560
Re: Trying to draw a textured polygon
I'll take a look at making the shader gles compliant. That might be the key. I tried with a mesh but setting vertices to make the perspective effect resulted in a weird result (can't post a screenshot now, but I found some topics here with the same issue). EDIT I'm using this shader (perspective.lua...
- Sat Jun 23, 2018 8:19 am
- Forum: General
- Topic: Trying to draw a textured polygon
- Replies: 4
- Views: 4560
Trying to draw a textured polygon
I'm trying to have a perspective effect on an image, a reto grid tunnel like this one: https://www.youtube.com/watch?v=IlKsfV2mRR8. Using a quad I can manage to get the texture repeating, but not the distortion to make the perspective effect. I was using a shader for this, but the device the app wil...
- Fri Jun 22, 2018 7:22 pm
- Forum: Support and Development
- Topic: Can I change LÖVE's default save directory?
- Replies: 3
- Views: 3010
Re: Can I change LÖVE's default save directory?
EDIT: it DOES work
Not sure what I did, but it works now. Thanks a lot
Not sure what I did, but it works now. Thanks a lot
- Fri Jun 22, 2018 6:40 pm
- Forum: General
- Topic: Could LÖVE run on a Raspberry Pi 2B WITH x11?
- Replies: 17
- Views: 13164
Re: Could LÖVE run on a Raspberry Pi 2B WITH x11?
Well, I was lucky enough to have a friend that was able to get LÖVE running on the Rockchip RK3066 :D I'm afraid I can''t say what he did because he spent three full days modifying LÖVE's source and many of the dependencies, and I understood nearly nothing :( So I can say this works, but it takes a ...
- Fri Jun 22, 2018 6:24 pm
- Forum: Support and Development
- Topic: Can I change LÖVE's default save directory?
- Replies: 3
- Views: 3010
Can I change LÖVE's default save directory?
I finally managed to make LÖVE run on a Rockchip RK3066 with Linux, but I'm having problems with love.filesystem.setIdentity(). I have this: love.filesystem.setIdentity("/tmp/myproject") But LÖVE tries to write on "/home/root/.local/share/love/tmp/myproject" instead. That directo...
- Mon Jun 18, 2018 6:52 am
- Forum: Support and Development
- Topic: 11.1 app randomly crashes when looping an OGG file
- Replies: 21
- Views: 18433
Re: 11.1 app randomly crashes when looping an OGG file
Hehehe. No, I'm just setting the loop property :) I had to test with another song (and another program to encode it), but I totally forgot, sorry. I'll try a few things before coming back. [EDIT] It happened on several settings and formats, but I think I found a workaround: setting the audio source ...