Search found 135 matches

by adrix89
Sun Jan 11, 2015 7:36 am
Forum: General
Topic: A Community-Culture Problem With Library Names
Replies: 114
Views: 55408

Re: A Community-Culture Problem With Library Names

If they have unregulated access to the internet they are probably browsing /r/spacedicks Just rename the libraries and localize the documentation. Maybe have a repository to update all the materials. A link can be made on the site in the library section to the repository and the localized offline do...
by adrix89
Sat Jan 10, 2015 11:06 am
Forum: General
Topic: A Community-Culture Problem With Library Names
Replies: 114
Views: 55408

Re: A Community-Culture Problem With Library Names

12 years olds watch porn nowadays.
I don't see how you can treat children as innocent in this day and age.
by adrix89
Sat Jan 10, 2015 7:36 am
Forum: Support and Development
Topic: "Killcam" like feature?
Replies: 6
Views: 3520

Re: "Killcam" like feature?

Record all actions, be deterministic, replay.
by adrix89
Sun Jan 04, 2015 7:02 am
Forum: Support and Development
Topic: Would A Classic Doom Inspired Game Work In LOVE2D?
Replies: 53
Views: 26940

Re: Would A Classic Doom Inspired Game Work In LOVE2D?

Why do people keep want to do 3D stuff in a 2d engine?

Use Unity or some other engine.
by adrix89
Sat Jan 03, 2015 1:24 pm
Forum: Support and Development
Topic: Drawing a texture with a soft brush
Replies: 5
Views: 3965

Re: Drawing a texture with a soft brush

The basic technique is to get a texture and stamp/dibs it multiple times based on a step size. You need to know some tricks like how flow and opacity is different. Basically for opacity you draw at full alpha, normalized so that the highest opacity is full alpha, example being if you have a texture ...
by adrix89
Sat Jan 03, 2015 12:46 pm
Forum: Support and Development
Topic: Nested Table Iterator
Replies: 19
Views: 9168

Re: Nested Table Iterator

Probably you should rather iterate through all the tables with a simple recursive function while adding all values to a return table, then iterate through that table, however, if you really want an iterator function, I've quickly made one for you, coupled with an example after said function: That i...
by adrix89
Fri Jan 02, 2015 3:45 pm
Forum: General
Topic: A question about blendmode
Replies: 2
Views: 1585

Re: A question about blendmode

Think of blendmode like the blending mode layers have(normal,overlay,hard light,etc) in a image editing program like Gimp or Photoshop. Only that in this case instead of layers it is global to the love.graphics system and is used in its draw operations. When you draw something think about in terms o...
by adrix89
Thu Jan 01, 2015 9:06 am
Forum: Support and Development
Topic: Nested Table Iterator
Replies: 19
Views: 9168

Re: Nested Table Iterator

One problem with iterating nested tables is that (usually) you need to know the 'scope' in addition to the key and the value. A while ago I wrote a library for accessing nested tabled. It uses "cocatecated sting keys" as described here . Just make sure to get the code from the repo as the...
by adrix89
Wed Dec 31, 2014 8:26 pm
Forum: Support and Development
Topic: What is the best way to deal with resolution?
Replies: 11
Views: 6441

Re: What is the best way to deal with resolution?

If you draw for a target of 720p or 1080p I don't think anyone would complain. Outside of scaling another option you can have is just have a bigger viewport on higher resolution with native assets, with the option to scale if they want. Your job is to give enough options so the players can configur...
by adrix89
Wed Dec 31, 2014 6:56 pm
Forum: Support and Development
Topic: What is the best way to deal with resolution?
Replies: 11
Views: 6441

Re: What is the best way to deal with resolution?

If you draw for a target of 720p or 1080p I don't think anyone would complain. Outside of scaling another option you can have is just have a bigger viewport on higher resolution with native assets, with the option to scale if they want. Your job is to give enough options so the players can configure...