Search found 4835 matches
- Fri Jun 22, 2018 6:43 pm
- Forum: Support and Development
- Topic: Can I change LÖVE's default save directory?
- Replies: 3
- Views: 3021
Re: Can I change LÖVE's default save directory?
The easiest way is probably to set either the XDG_DATA_HOME or HOME environment variables. If you set XDG_DATA_HOME to /tmp/whatever, you'll find your game's save dir in /tmp/whatever/love/<identity> or /tmp/whatever/<identity> when fused. If you set HOME to /tmp/whatever, those paths will be /tmp/w...
- Tue Jun 19, 2018 6:40 pm
- Forum: Support and Development
- Topic: Impossible d'ouvrir LOVE sur Lubuntu
- Replies: 4
- Views: 4325
Re: Impossible d'ouvrir LOVE sur Lubuntu
Please speak english on the forums.
As for your actual issue, "it doesn't open" is about as vague as it gets. What actually happens?
As for your actual issue, "it doesn't open" is about as vague as it gets. What actually happens?
- Tue Jun 19, 2018 5:33 pm
- Forum: Ports
- Topic: iOS Side scrolling port
- Replies: 2
- Views: 35630
Re: iOS Side scrolling port
As far as I know you can just set your resolution (either in conf.lua or using setMode) to one that is wider than it is high.
- Sun Jun 17, 2018 10:23 am
- Forum: Libraries and Tools
- Topic: sock.lua - A simple networking library for LÖVE
- Replies: 80
- Views: 73693
Re: sock.lua - A simple networking library for LÖVE
Can't you just use pcall?
- Mon Jun 11, 2018 6:53 pm
- Forum: General
- Topic: Could LÖVE run on a Raspberry Pi 2B WITH x11?
- Replies: 17
- Views: 13233
Re: Could LÖVE run on a Raspberry Pi 2B WITH x11?
No, love doesn't "use mesa" as such, but it uses any GLES implementation it can find. So like I said, you'll probably be fine.
- Sat Jun 09, 2018 10:18 am
- Forum: Support and Development
- Topic: Question about Linux binaries size (built and packaged)
- Replies: 5
- Views: 4030
Re: Question about Linux binaries size (built and packaged)
The library isn't in the search path, so that's why it's not found. You can adjust LD_LIBRARY_PATH.
And again, don't double post.
And again, don't double post.
- Sat Jun 09, 2018 10:16 am
- Forum: Support and Development
- Topic: [Solved] LuaSocket broken in 11.0/11.1
- Replies: 2
- Views: 3018
Re: LuaSocket broken in 11.0/11.1
Someone else ran into the problem that binding to * seems to only bind on ipv6. Since you're explicitly using an ipv4 address to connect, that may very well be the same thing you're seeing. Can you try one/both of binding to 0.0.0.0 or connecting to ::1?
- Sat Jun 09, 2018 10:14 am
- Forum: General
- Topic: Does Löve support Linux ARM?
- Replies: 14
- Views: 14369
Re: Does Löve support Linux ARM?
Probably, but the trick is to make sure you don't accidentally link your code to a raspberry pi-specific library. As the only one that comes to mind is the GLES driver you'll probably be fine.
Also, don't double or triple post.
Also, don't double or triple post.
- Fri Jun 08, 2018 10:28 pm
- Forum: General
- Topic: Does Löve support Linux ARM?
- Replies: 14
- Views: 14369
Re: Does Löve support Linux ARM?
Can't you install binaries on the device itself, then build on there?
- Fri Jun 08, 2018 10:27 pm
- Forum: Support and Development
- Topic: Question about Linux binaries size (built and packaged)
- Replies: 5
- Views: 4030
Re: Question about Linux binaries size (built and packaged)
180MB sounds excessive, I want to say my builds are usually about 50MB. Probably the first step is to only take the binaries you actually want, so run make DESTDIR=/path/to/output/dir install Then you probably want most or all of the binaries in that folder, but to actually get them down to a sane s...