Search found 60 matches
- Wed Dec 14, 2016 9:11 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1523799
Re: What's everyone working on? (tigsource inspired)
It looks good, but I don't know if I'm satisfied. I'd rather keep it as it is and redraw them later. Edit: On second thought, I kind of like it. I think I'll keep it for now. I like it. If i would play your game, i see a funny jumping and opening box and i can't find anything to complain. Task solv...
- Wed Dec 14, 2016 8:03 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1523799
Re: What's everyone working on? (tigsource inspired)
Well, maybe also a tilt. Make it look like it bounces on its edges side to side. But I don't feel like trying to figure out the physics of that. And it's harder since I can't use the offset Y and X values to peg the image at the bottom center because I already peg them at the top. So rotating would...
- Wed Dec 14, 2016 6:30 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1523799
Re: What's everyone working on? (tigsource inspired)
I like it - looks really great and dynamic. I dont know how it can be done better.Jasoco wrote: That little squish before it jumps and causes the lid to fly open. It then swings back and forth before disappearing. I could remove the disappearing part and let it stay but I haven't decided yet.
- Thu Dec 01, 2016 1:12 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1523799
Re: What's everyone working on? (tigsource inspired)
Not 100% sure on the vanishing aspect though. Should the lid remain? Or should it disappear? I'd also like to play with a neat "lid flying off violently" animation. I dunno. Keeping the lid on looks nice but may just get in the way visually later on. Looks good already until the lid reach...
- Wed Nov 30, 2016 6:15 pm
- Forum: General
- Topic: What code editor do you use ?
- Replies: 195
- Views: 303873
Re: What code editor do you use ?
Everyone should use, what he want.
But sometimes it is nice to read, what other people use and to read her comments. Most people probably stick on old habits as long as it work. (At least I do)
But sometimes it is nice to read, what other people use and to read her comments. Most people probably stick on old habits as long as it work. (At least I do)
- Wed Nov 30, 2016 7:33 am
- Forum: General
- Topic: What code editor do you use ?
- Replies: 195
- Views: 303873
Re: What code editor do you use ?
Sometimes Lua files will look formatted correctly in the editor, but when you open them with another file, there's random indentation everywhere. This happens when in foreign sources tabs and/or spaces are used to indent code lines. I have set up my ZBS to use spaces but tabs and to convert tabs to...
- Tue Nov 29, 2016 7:10 am
- Forum: General
- Topic: What code editor do you use ?
- Replies: 195
- Views: 303873
Re: What code editor do you use ?
I tried atom inspired by this forum. Yes it looks nice. But a plain atom editor is nothing better than notapad++, in fact it seems worst caused by the fact the atom gui uses more screen area than other editors and i want to see my code but "colored gimmics". Finding usefull lua/löve plugin...
- Wed Nov 16, 2016 10:49 pm
- Forum: Support and Development
- Topic: Freeing up memory, expected behavior?
- Replies: 12
- Views: 5738
Re: Freeing up memory, expected behavior?
love.load() is only called one time at love start and you create one instance of Terrain. I cant find a second place where you release this Instance.
The bug is probably you call love load() manually in your love.keypressed. Dont do that!
The bug is probably you call love load() manually in your love.keypressed. Dont do that!
- Sun Nov 06, 2016 12:39 pm
- Forum: Support and Development
- Topic: Single File for Multiple Class?
- Replies: 2
- Views: 2011
Re: Single File for Multiple Class?
Hi, I am using the OOP Library "classic", I created a single "item" class as a base class for many more classes like "cabinet", "crib, "toys", etc. I was wondering if I can just use a single file that will contain all of the children class. It seems inco...
- Sat Nov 05, 2016 8:48 pm
- Forum: General
- Topic: ZeroBrane Studio Lua IDE v1.40 is out; updated LÖVE API for 0.10.1
- Replies: 34
- Views: 17053
Re: ZeroBrane Studio Lua IDE v1.40 is out; updated LÖVE API for 0.10.1
At first i have to say, you did a really great job with zbs. All i am saying is no complain in any case. I'm curious, what was the biggest hurdle? I can think of several: 1. Difficult to find what settings to change to affect something. 2. Difficult to find what values to set it to. I remember i ask...