Search found 106 matches
- Sat Nov 17, 2018 10:28 am
- Forum: Support and Development
- Topic: Creatin an adventure/rpg game.
- Replies: 14
- Views: 12495
Re: Creatin an adventure/rpg game.
I'm not sure how you're doing it right now, but learning Tiled is fast. Probably faster than making maps on your own Drawin is fun! :) The drawins are necessaries to my game atmosphere, and I cannot find tilesets correspondin. But you seem to imply that i may use my map with Tiled? Wouldn't the rea...
- Sat Nov 17, 2018 9:28 am
- Forum: Support and Development
- Topic: Creatin an adventure/rpg game.
- Replies: 14
- Views: 12495
Re: Creatin an adventure/rpg game.
But i'm not wastin my time eh. It's such a fun to think and draw a map, and i prefer it so much to tiled ones, wich would requires a lot of time simply to know the map tool. I'm not sure how you're doing it right now, but learning Tiled is fast. Probably faster than making maps on your own. Also, j...
- Sat Nov 17, 2018 7:50 am
- Forum: Support and Development
- Topic: Creatin an adventure/rpg game.
- Replies: 14
- Views: 12495
Re: Creatin an adventure/rpg game.
I don't understand your advice about the editor, not knowin what that is... :s She means there are quality map editors out there (like Tiled ), so you shouldn't waste your time making your own. Tiled is nice and easy to use, has loads of features, and can directly generate lua files. Just build all...
- Thu Nov 08, 2018 9:08 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1506823
Re: What's everyone working on? (tigsource inspired)
K0IN: Can't you borrow anything from Mari0? Or would you rather do it yourself to learn or something?
- Fri Oct 19, 2018 11:35 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1506823
Re: What's everyone working on? (tigsource inspired)
Meta. Looks a lot like spam just to flaunt your signature links, though, if you don't provide any details.anneroberts wrote: ↑Fri Oct 19, 2018 11:28 am I have been working on Search Engine Optimization. It is challenging and trending.
- Wed Oct 17, 2018 9:30 am
- Forum: Support and Development
- Topic: Differently sized sprites in spritesheet causing animation to jump around?
- Replies: 2
- Views: 2771
Re: Differently sized sprites in spritesheet causing animation to jump around?
There are multiple ways to fix this, like having fixed-size frames (some games do that, like River City Ransom Underground), or manually setting the position for each frame. For our game, we went with the second option. Here's what our animation definitions look like: stand = { { q = q(2,3,43,63), o...
- Tue Oct 16, 2018 11:58 am
- Forum: Support and Development
- Topic: LOVE can't see the game
- Replies: 6
- Views: 4461
Re: LOVE can't see the game
Why not just attach the .love file here, so we don't have to guess what's inside?
- Sun Sep 16, 2018 7:54 am
- Forum: Games and Creations
- Topic: Pong
- Replies: 2
- Views: 6880
- Tue Aug 28, 2018 5:58 am
- Forum: Games and Creations
- Topic: DeathSticks!
- Replies: 5
- Views: 4877
Re: DeathSticks!
Oh, I didn't expect you to code your own version check warning. I think you only needed to add to your conf.lua file.
Code: Select all
t.version = "11.1"