Search found 106 matches

by Stifu
Sat Nov 17, 2018 10:28 am
Forum: Support and Development
Topic: Creatin an adventure/rpg game.
Replies: 14
Views: 12495

Re: Creatin an adventure/rpg game.

I'm not sure how you're doing it right now, but learning Tiled is fast. Probably faster than making maps on your own Drawin is fun! :) The drawins are necessaries to my game atmosphere, and I cannot find tilesets correspondin. But you seem to imply that i may use my map with Tiled? Wouldn't the rea...
by Stifu
Sat Nov 17, 2018 9:28 am
Forum: Support and Development
Topic: Creatin an adventure/rpg game.
Replies: 14
Views: 12495

Re: Creatin an adventure/rpg game.

But i'm not wastin my time eh. It's such a fun to think and draw a map, and i prefer it so much to tiled ones, wich would requires a lot of time simply to know the map tool. I'm not sure how you're doing it right now, but learning Tiled is fast. Probably faster than making maps on your own. Also, j...
by Stifu
Sat Nov 17, 2018 7:50 am
Forum: Support and Development
Topic: Creatin an adventure/rpg game.
Replies: 14
Views: 12495

Re: Creatin an adventure/rpg game.

I don't understand your advice about the editor, not knowin what that is... :s She means there are quality map editors out there (like Tiled ), so you shouldn't waste your time making your own. Tiled is nice and easy to use, has loads of features, and can directly generate lua files. Just build all...
by Stifu
Thu Nov 08, 2018 9:08 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1506823

Re: What's everyone working on? (tigsource inspired)

K0IN: Can't you borrow anything from Mari0? Or would you rather do it yourself to learn or something?
by Stifu
Fri Oct 19, 2018 11:35 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1506823

Re: What's everyone working on? (tigsource inspired)

anneroberts wrote: Fri Oct 19, 2018 11:28 am I have been working on Search Engine Optimization. It is challenging and trending.
Meta. Looks a lot like spam just to flaunt your signature links, though, if you don't provide any details.
by Stifu
Wed Oct 17, 2018 9:30 am
Forum: Support and Development
Topic: Differently sized sprites in spritesheet causing animation to jump around?
Replies: 2
Views: 2771

Re: Differently sized sprites in spritesheet causing animation to jump around?

There are multiple ways to fix this, like having fixed-size frames (some games do that, like River City Ransom Underground), or manually setting the position for each frame. For our game, we went with the second option. Here's what our animation definitions look like: stand = { { q = q(2,3,43,63), o...
by Stifu
Tue Oct 16, 2018 11:58 am
Forum: Support and Development
Topic: LOVE can't see the game
Replies: 6
Views: 4461

Re: LOVE can't see the game

Why not just attach the .love file here, so we don't have to guess what's inside?
by Stifu
Sun Sep 16, 2018 7:54 am
Forum: Games and Creations
Topic: Pong
Replies: 2
Views: 6880

Re: Pong

milk wrote: Sun Sep 16, 2018 4:09 am The AI looks impossible to beat as it just tracks the ball y position though (at least it appears that way...)
Yep, it's clearly stated in the original post.
by Stifu
Tue Sep 11, 2018 1:50 pm
Forum: General
Topic: Obey?
Replies: 3
Views: 3862

Re: Obey?

by Stifu
Tue Aug 28, 2018 5:58 am
Forum: Games and Creations
Topic: DeathSticks!
Replies: 5
Views: 4877

Re: DeathSticks!

Oh, I didn't expect you to code your own version check warning. I think you only needed to add

Code: Select all

t.version = "11.1"
to your conf.lua file.