Search found 779 matches
- Mon Oct 11, 2021 10:30 am
- Forum: Games and Creations
- Topic: Autarky - proof of concept. Help me make it interesting
- Replies: 10
- Views: 10926
Autarky - proof of concept. Help me make it interesting
This is a village building game with a small difference and based on a fiscal policy called "Autarky". You start with a small number of villagers in feudal times and you need to grow your village into a bigger village. You don't collect resources or build structures. You have just one opti...
- Thu Sep 30, 2021 5:56 am
- Forum: Support and Development
- Topic: Tilemap rotated in the wrong orientation
- Replies: 3
- Views: 2549
Re: Understanding spritebatch and quads
It's best you start a new thread for a new topic so the most number of people will see it and help you.
Electrons are very cheap so don't be afraid to use a few.
Electrons are very cheap so don't be afraid to use a few.
- Wed Sep 29, 2021 11:44 pm
- Forum: Support and Development
- Topic: Tilemap rotated in the wrong orientation
- Replies: 3
- Views: 2549
Re: Tilemap rotated in the wrong orientation
I haven't checked your code but you need to ensure row = y and col = x and you use format [row][col].
Messing that up will get you a rotated map.
Messing that up will get you a rotated map.
- Mon Sep 27, 2021 9:09 am
- Forum: General
- Topic: love.timer.sleep resolution test
- Replies: 15
- Views: 12117
Re: love.timer.sleep resolution test
Windows 10 i5 16 gb ram yadda yadda whateva
- Sun Sep 26, 2021 1:18 am
- Forum: Games and Creations
- Topic: Lead Haul - Old-school space pirate FPS
- Replies: 35
- Views: 57120
Re: Lead Haul - Old-school space pirate FPS
Very cool. Inspirational.
I've seen the 3D engine but haven't looked into it. How are the 3D models done? Do I need blender? And the textures? What core skills/items/tools you need to make this happen?
I think a dungeon crawler (with swords and skeletons etc) would be neat.
I've seen the 3D engine but haven't looked into it. How are the 3D models done? Do I need blender? And the textures? What core skills/items/tools you need to make this happen?
I think a dungeon crawler (with swords and skeletons etc) would be neat.
- Sun Sep 26, 2021 1:06 am
- Forum: Games and Creations
- Topic: Star Couriers - inspired by FTL (Faster than Light)
- Replies: 26
- Views: 29232
- Mon Sep 20, 2021 9:28 pm
- Forum: Support and Development
- Topic: [Fixed] Simple sine/radians problem - I think
- Replies: 5
- Views: 3846
Re: [Fixed] Simple sine/radians problem - I think
I've already converted some variable names from French to English. It clearly has bugs and is not finished. That said - beggars can't be choosers and it has given me a head start.
- Mon Sep 20, 2021 1:27 pm
- Forum: Support and Development
- Topic: [Fixed] Simple sine/radians problem - I think
- Replies: 5
- Views: 3846
Re: Simple sine/radians problem - I think
hmm. Interesting. I didn't see that line. I guess the intention was to spawn the lander with a random velocity to force an immediate reaction.
I shall review and fix. Thanks.
I shall review and fix. Thanks.
- Mon Sep 20, 2021 12:38 pm
- Forum: Support and Development
- Topic: [Fixed] Simple sine/radians problem - I think
- Replies: 5
- Views: 3846
[Fixed] Simple sine/radians problem - I think
I got this off a random 2 year old github and found a bug almost instantly. A tiny 100 line file is attached. This is the old lunar lander 'game' but this one line seems to bug out: if love.keyboard.isDown("up") then Lander.engineOn = true local angle_radian = math.rad(Lander.angle) local ...
- Sat Sep 18, 2021 10:22 pm
- Forum: Games and Creations
- Topic: Railway Track
- Replies: 7
- Views: 10823
Re: Railway Track
Nice. I'll not sure where I would start with such a problem!