Search found 779 matches

by togFox
Mon Oct 11, 2021 10:30 am
Forum: Games and Creations
Topic: Autarky - proof of concept. Help me make it interesting
Replies: 10
Views: 10926

Autarky - proof of concept. Help me make it interesting

This is a village building game with a small difference and based on a fiscal policy called "Autarky". You start with a small number of villagers in feudal times and you need to grow your village into a bigger village. You don't collect resources or build structures. You have just one opti...
by togFox
Thu Sep 30, 2021 5:56 am
Forum: Support and Development
Topic: Tilemap rotated in the wrong orientation
Replies: 3
Views: 2549

Re: Understanding spritebatch and quads

It's best you start a new thread for a new topic so the most number of people will see it and help you.

Electrons are very cheap so don't be afraid to use a few.
by togFox
Wed Sep 29, 2021 11:44 pm
Forum: Support and Development
Topic: Tilemap rotated in the wrong orientation
Replies: 3
Views: 2549

Re: Tilemap rotated in the wrong orientation

I haven't checked your code but you need to ensure row = y and col = x and you use format [row][col].

Messing that up will get you a rotated map.
by togFox
Mon Sep 27, 2021 9:09 am
Forum: General
Topic: love.timer.sleep resolution test
Replies: 15
Views: 12117

Re: love.timer.sleep resolution test

Image

Windows 10 i5 16 gb ram yadda yadda whateva
by togFox
Sun Sep 26, 2021 1:18 am
Forum: Games and Creations
Topic: Lead Haul - Old-school space pirate FPS
Replies: 35
Views: 57120

Re: Lead Haul - Old-school space pirate FPS

Very cool. Inspirational.

I've seen the 3D engine but haven't looked into it. How are the 3D models done? Do I need blender? And the textures? What core skills/items/tools you need to make this happen?

I think a dungeon crawler (with swords and skeletons etc) would be neat.
by togFox
Mon Sep 20, 2021 9:28 pm
Forum: Support and Development
Topic: [Fixed] Simple sine/radians problem - I think
Replies: 5
Views: 3846

Re: [Fixed] Simple sine/radians problem - I think

I've already converted some variable names from French to English. It clearly has bugs and is not finished. That said - beggars can't be choosers and it has given me a head start.
by togFox
Mon Sep 20, 2021 1:27 pm
Forum: Support and Development
Topic: [Fixed] Simple sine/radians problem - I think
Replies: 5
Views: 3846

Re: Simple sine/radians problem - I think

hmm. Interesting. I didn't see that line. I guess the intention was to spawn the lander with a random velocity to force an immediate reaction.

I shall review and fix. Thanks.
by togFox
Mon Sep 20, 2021 12:38 pm
Forum: Support and Development
Topic: [Fixed] Simple sine/radians problem - I think
Replies: 5
Views: 3846

[Fixed] Simple sine/radians problem - I think

I got this off a random 2 year old github and found a bug almost instantly. A tiny 100 line file is attached. This is the old lunar lander 'game' but this one line seems to bug out: if love.keyboard.isDown("up") then Lander.engineOn = true local angle_radian = math.rad(Lander.angle) local ...
by togFox
Sat Sep 18, 2021 10:22 pm
Forum: Games and Creations
Topic: Railway Track
Replies: 7
Views: 10823

Re: Railway Track

Nice. I'll not sure where I would start with such a problem!