Search found 65 matches

by MPQC
Sun Jun 30, 2013 10:28 pm
Forum: Games and Creations
Topic: bulletLÖVE
Replies: 7
Views: 6710

bulletLÖVE

So here's a project I've been working on for the past week. It's both the first lua program I've ever written, and the first LÖVE game I've done, so take it easy on the optimizations done lol.You can probably easily tell what it's about by the name alone, but if you didn't, it's a bullet hell engine...
by MPQC
Sun Jun 30, 2013 4:20 pm
Forum: Games and Creations
Topic: Mr. BallGuy V1.0.0
Replies: 42
Views: 22859

Re: Mr. BallGuy V1.0.0 - Finished!

The exe is giving me errors. Doesn't seem to like Windows 7 x64.
by MPQC
Sat Jun 29, 2013 9:50 pm
Forum: Support and Development
Topic: Freeing Resources
Replies: 12
Views: 8487

Re: Freeing Resources

I've mainly worked with low level languages so I'm quite used to memory management, which is why I asked the question. Don't need to spark a debate on languages lol.

Also, Sublime is absolutely amazing for LUA.
by MPQC
Sat Jun 29, 2013 7:00 pm
Forum: Support and Development
Topic: Freeing Resources
Replies: 12
Views: 8487

Re: Freeing Resources

Great. Thanks.
by MPQC
Sat Jun 29, 2013 5:31 pm
Forum: Support and Development
Topic: Freeing Resources
Replies: 12
Views: 8487

Freeing Resources

Alright. Just a quick question about LUA, and going to use Hadron Collider as an example. I'm wondering how to free up resources, as I know LUA has some form of garbage collection. So let's make up a quick sample of random code: HC = require 'hardoncollider' Collider = nil function love.load() Colli...