Search found 54 matches
- Sun Jan 31, 2016 6:36 am
- Forum: General
- Topic: Would these games be possible with Love?
- Replies: 20
- Views: 9665
Would these games be possible with Love?
I'm still new and still deciding if I will be using Love2d or not. From what i've seen and done, its an extremely cool option. Lua is easy, lightweight but can do complex stuff and feels very fast. Especially in contrast to Game Maker. native OS X is a huge boost. I already think what I will be doin...
- Sat Jan 30, 2016 5:35 pm
- Forum: Support and Development
- Topic: Alternating alpha value depending on y position
- Replies: 15
- Views: 5998
Re: Alternating alpha value depending on y position
Thank you for your fast reply guys. @pgimeno, your solution works flawlessly, thank you very much. @Beelz: thank you for commenting through my code. That helped me a lot. Coding small projects and uploading them seems like a good way to learn if people are willing to comment through the code. This h...
- Fri Jan 29, 2016 4:43 pm
- Forum: Support and Development
- Topic: Alternating alpha value depending on y position
- Replies: 15
- Views: 5998
Alternating alpha value depending on y position
Hi there! I got a mathematical problem and I cant quite get the solution. I got an raster where the cells are 20x20 pixels big. The whole raster is 300x300 px big. So my raster got 15x15 cells. On pressing the return button, a block at x=random(0,300) y=0 gets spawned with speed = random(1,20). This...
- Thu Jan 28, 2016 11:59 pm
- Forum: Support and Development
- Topic: Code review?
- Replies: 6
- Views: 2120
Re: Code review?
Could you maybe share the link to the tutorial? I'm looking for something like that too!
- Thu Jan 28, 2016 9:44 pm
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 411924
Re: "Questions that don't deserve their own thread" thread
Pairs doesn't have a defined order. If you need them to be printed in a specific order, use a sequence and ipairs. Two examples: --do this if you need textual indices in listy; function love.load() listy = {first = 1, middle = 2, last = 3} order = {"first", "middle", "last&...
- Thu Jan 28, 2016 12:39 pm
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 411924
Re: "Questions that don't deserve their own thread" thread
Can someone tell my why the output is always printed backwards if I do this:
Consoles output:
last 3
middle 2
first 1
Code: Select all
function love.load()
listy = {first = 1, middle = 2, last = 3}
for i, v in pairs(listy) do
print(i, v)
end
end
function love.update(dt)
end
function love.draw()
end
last 3
middle 2
first 1
- Sat Jan 23, 2016 7:29 pm
- Forum: Support and Development
- Topic: Level Editor
- Replies: 6
- Views: 2241
Re: Level Editor
So since I'm quite new I wanted to ask if the code I wrote makes sense. Now there are just two buttons and if you click on the first one, the gamestate would change to the "editor" state. I'm curious if this is the right way to do buttons. main.lua require "button" --LOAD-- funct...
- Sat Jan 23, 2016 10:57 am
- Forum: Support and Development
- Topic: Level Editor
- Replies: 6
- Views: 2241
Re: Level Editor
Yeah. Thats exactly how I would store a map to a txt file. During the tile placement the tiles position and the tile itself would be stored to an 2 Dimensional Array which would then be written into a .txt file. Can I also save the tiles themselves to the .txt? So that I don't have to specify which ...
- Fri Jan 22, 2016 1:51 pm
- Forum: Support and Development
- Topic: Level Editor
- Replies: 6
- Views: 2241
Re: Level Editor
I have avsolutely no clue what you are talking about ;D
But thanks for the fast reply!
But thanks for the fast reply!
- Fri Jan 22, 2016 1:19 pm
- Forum: Support and Development
- Topic: Level Editor
- Replies: 6
- Views: 2241
Level Editor
Hi there! I'm still quite new so I wanted to start a little platformer project where I can use my own level editor to create the levels. However as expected I don't really know how to start. First thing I would do is to create a single button on an empty screen which takes me to the level editor. Th...