Search found 26 matches
- Tue Apr 10, 2018 7:18 am
- Forum: General
- Topic: LÖVE 11.0 released!
- Replies: 98
- Views: 110406
Re: LÖVE 11.0 released!
Indeed the behavior my project relies on was against spec, and in 11.0 requires a pixel shader (or one of the floating point pixel formats but no idea how widely supported they are). I was also able to recreate the effect by drawing a given sprite additional time(s) after calling `love.graphics.set...
- Mon Apr 09, 2018 6:11 pm
- Forum: General
- Topic: LÖVE 11.0 released!
- Replies: 98
- Views: 110406
Re: LÖVE 11.0 released!
I noticed color values when drawing sprites are now clamped to the min and max ranges. In the attached test, the sprite pulses pink in 0.10.2 but not 11.0. But I also noticed that the color values when drawing shapes are clamped in both versions, to 0-255 and 0-1 respectively. So is this new sprite...
- Sat Mar 10, 2018 5:26 am
- Forum: General
- Topic: LOVE users map
- Replies: 182
- Views: 118628
Re: LOVE users map
Please mark me down at Lake Vostok, Antarctica.
- Tue Oct 03, 2017 9:54 pm
- Forum: General
- Topic: How can i upload my game on steam?
- Replies: 3
- Views: 3495
Re: How can i upload my game on steam?
https://github.com/SeStudio/steamworks-lua-integration This is probably relevant to your interests.
- Mon Sep 18, 2017 5:36 pm
- Forum: General
- Topic: Slack channel
- Replies: 1
- Views: 1870
Re: Slack channel
There's already an established Love2d Discord community, I recommend joining that if you're interesting in chatting about love2d in particular. https://discord.gg/rhUets9
- Sun Aug 13, 2017 5:40 am
- Forum: General
- Topic: Try out my course: Lua Programming and Game Development with LÖVE
- Replies: 4
- Views: 8266
Re: Try out my course: Lua Programming and Game Development with LÖVE
Nice, thanks for making this! I'll definitely point anyone who I know who is curious about Love2d in your direction. Putting myself in the shoes of someone who doesn't already know Love2d quite well, something I'd be interested in seeing amongst the "free sample videos" is a lesson more to...
- Sun Aug 13, 2017 5:20 am
- Forum: General
- Topic: Monthly Love Mini Jams?
- Replies: 5
- Views: 5424
Re: Monthly Love Mini Jams?
I'd be interested in this! My gut feeling is that every month might be too often for most people, though.
- Tue Aug 08, 2017 3:22 pm
- Forum: Libraries and Tools
- Topic: Tween builder
- Replies: 2
- Views: 3118
Re: Tween builder
This is cool, chaining timers is definitely a common use case for myself. This gives me another idea, actually. I might fork hump.timer and make a version where a timer handle can be decorated with another timer which will be executed when the parent timer finishes. ie: Timer.tween(1, o, {x=5}) :aft...
- Mon Jun 26, 2017 2:27 am
- Forum: General
- Topic: [Tutorial] Build Automation with itch.io, Gitlab, and love-release
- Replies: 0
- Views: 1804
[Tutorial] Build Automation with itch.io, Gitlab, and love-release
Hey gamers! I wrote a big long continuous integration tutorial! If you read it, you will surely learn "the ropes" of using GitLab Pipelines to script love-release and butler to upload new builds of your game to itch.io every time you commit. The tutorial should be easily translated to Trav...
- Tue Jun 20, 2017 4:18 pm
- Forum: Libraries and Tools
- Topic: Hi, I'am a 2D Graphic Design Artist (Cartoon) for hire ($14/hour)
- Replies: 23
- Views: 23592
Re: Hi, I'am a 2D Graphic Design Artist (Cartoon) for hire ($14/hour)
Not to be rude, but is self-promotion allowed in this forum? This thread stands out to me as not being in the same spirit as the rest of the threads in Libraries and Tools.