Search found 446 matches
- Thu Oct 27, 2022 5:03 am
- Forum: Libraries and Tools
- Topic: Slab - An Immediate Mode GUI Library In Lua
- Replies: 98
- Views: 274911
Re: Slab - An Immediate Mode GUI Library In Lua
Well, we can also compare responsiveness. I just want to make sure it will not take too much garbage
- Wed Oct 26, 2022 7:05 am
- Forum: Libraries and Tools
- Topic: Slab - An Immediate Mode GUI Library In Lua
- Replies: 98
- Views: 274911
Re: Slab - An Immediate Mode GUI Library In Lua
This issue is identified for long time. I've already posted about it and proposed some sollution, but based on event processing. It can be found here . In fact, it's not a "bug". It's rather inavoidable result of chosen approavh, based on state only, without processing direct input events...
- Wed Oct 26, 2022 2:10 am
- Forum: Libraries and Tools
- Topic: Slab - An Immediate Mode GUI Library In Lua
- Replies: 98
- Views: 274911
Re: Slab - An Immediate Mode GUI Library In Lua
- Clicks get dropped when the app runs slow. This makes the lib unfit for use in released projects. Oh so this is indeed a bug. I also notice this on my quite large game but didnt realize it til now. This issue is identified for long time. I've already posted about it and proposed some sollution, b...
- Tue Aug 30, 2022 1:30 am
- Forum: Libraries and Tools
- Topic: ShaderScan - better iteration with shaders
- Replies: 4
- Views: 4341
Re: ShaderScan - better iteration with shaders
This is cool, I'll check if i can add this to my project with a lot of shaders
- Thu Aug 18, 2022 6:51 am
- Forum: Libraries and Tools
- Topic: yui - declarative GUI library for LÖVE
- Replies: 16
- Views: 92051
Re: yui - declarative GUI library for LÖVE
Screenshots of the GUI would be cool
- Sun Jun 26, 2022 1:39 pm
- Forum: Libraries and Tools
- Topic: Run love from WSL
- Replies: 0
- Views: 9394
Run love from WSL
Hi, anyone here who prefers to have love development done on WSL and wants to run the love game in Windows instead of through an xserver (this is very CPU intensive process)? I present these shell scripts i use: https://gist.github.com/flamendless/36b1d4dcab7f265170af6d2a70f68128 These are obviously...
- Sun Mar 20, 2022 1:52 am
- Forum: Libraries and Tools
- Topic: LuaPreprocess - straightforward preprocessor with simple syntax
- Replies: 76
- Views: 165408
Re: LuaPreprocess - straightforward preprocessor with simple syntax
Awesome! Now i need to think if there are parts in my code where i can utilize that `loadResource`
- Thu Jan 27, 2022 8:44 am
- Forum: Libraries and Tools
- Topic: Development Log for Magic Pixel, a game maker using Love2d
- Replies: 86
- Views: 83907
Re: Development Log for Magic Pixel, a game maker using Love2d
Yeah nativefs author went berserk with love and removed all love-related projects. Here's a rehosted nativefs https://github.com/EngineerSmith/nativefs what are the os.execute commands you use? They definitely are different in windows (see batch, cmd, powershell). MacOS and Linux have similar script...
- Sun Jan 09, 2022 9:01 am
- Forum: Libraries and Tools
- Topic: ELProfiler - statistical/sampling profiler
- Replies: 4
- Views: 10227
Re: ELProfiler - statistical/sampling profiler
Now that LÖVE 11.4 is released and uses LuaJIT 2.1, this library should no longer be used. Here is the result with the built-in profiler with the same parameters by adding at the top of main.lua: require("jit.p").start("lv") How to use it? What else do i need? I'm gettig this er...
- Fri Jan 07, 2022 7:51 am
- Forum: Libraries and Tools
- Topic: PEEKER - Multi-threaded screen recorder for LOVE, made in LOVE, for LOVE.
- Replies: 2
- Views: 6242
Re: PEEKER - Multi-threaded screen recorder for LOVE, made in LOVE, for LOVE.
Works on Windows for me. I had already installed ffmpeg with scoop to work with Screen2Gif. Thanks for testing! Yep Windows is supported now thanks to the people at Discord. However, I noticed a bug: if someone used it on macos, and called Peeker.stop(true), it'd delete their captures without creat...