"Terus" project (tech demo 2)

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Ensayia
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Re: "Terus" project (tech demo)

Post by Ensayia »

We might need musicians to cook something up in the future. Right now, we're kinda taking a break on developing the game. Due to very little peer response and a lot of technical hurdles, we've lost some steam.
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thelinx
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Re: "Terus" project (tech demo)

Post by thelinx »

:(

And it was looking so good...
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Ensayia
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Re: "Terus" project (tech demo)

Post by Ensayia »

We're always accepting ideas for anything at all. Music, graphics, powerups, gameplay mechhanics, anything at all.
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Taehl
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Re: "Terus" project (tech demo)

Post by Taehl »

In our defense, we put a lot of work into something that, so far as we know, only four people have bothered to try.

But don't worry, we aren't stopping the project. We're just waiting for inspiration. Personally, I'm looking for the motivation to start a massive new part of the game - the reverse-polar transform, and the sectioned boss system it will enable.
Earliest Love2D supporter who can't Love anymore. Let me disable pixel shaders if I don't use them, dammit!
Lenovo Thinkpad X60 Tablet, built like a tank. But not fancy enough for Love2D 0.10.0+.
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bartbes
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Re: "Terus" project (tech demo)

Post by bartbes »

In my defense, ProteaAudio prevents me from trying this.
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Ensayia
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Re: "Terus" project (tech demo)

Post by Ensayia »

Is the audio engine working in LOVE 0.7.0 for windows? If so I can convert the audio system back over and get back to releasing as a .love file.
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bartbes
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Re: "Terus" project (tech demo)

Post by bartbes »

Yeah, it is fixed on all platforms (as far as we know, anyway).
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Ensayia
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Re: "Terus" project (tech demo)

Post by Ensayia »

The new LOVE 0.7.0 beta audio engine is indeed working in Windows. We will be releasing the .love version of the demo now. Keep an eye on the first post.
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bartbes
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Re: "Terus" project (tech demo 2)

Post by bartbes »

Oh god I suck at this. (also, the ppa version of 0.6.2 also has the audio fix)
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