Most frustrating moment?

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BlackBulletIV
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Re: Most frustrating moment?

Post by BlackBulletIV » Fri Aug 30, 2013 6:13 am

My most frustrating moments with LÖVE have occurred with love.physics. Box2D can do some really weird stuff sometimes, things that can often only be fixed through trial and error.

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RedHot
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Re: Most frustrating moment?

Post by RedHot » Fri Aug 30, 2013 10:58 pm

Care to name some of them? :)

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BlackBulletIV
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Re: Most frustrating moment?

Post by BlackBulletIV » Sat Aug 31, 2013 9:03 am

Can't remember the details of most of them, as majority happened a year or two ago. One of them was to do with the game segfaulting whenever I destroyed a body's shapes, then destroyed the body.

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RedHot
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Re: Most frustrating moment?

Post by RedHot » Sat Aug 31, 2013 11:14 am

Destroying bodies in box2d is a very delicate matter and you should be certain what you are doing. :)

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raidho36
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Re: Most frustrating moment?

Post by raidho36 » Sat Aug 31, 2013 12:34 pm

Most frustrating moment is debugging your stuff to death and then figuring you've made a typo.

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substitute541
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Re: Most frustrating moment?

Post by substitute541 » Mon Sep 02, 2013 6:11 am

raidho36 wrote:Most frustrating moment is debugging your stuff to death and then figuring you've made a typo.
Or attempting to debug your buggy code, only to notice your debug code is buggy, and you have to create a new debug code to debug the debugging code, and it goes on and on until you find out that you made typos in all debuggers.

Reminds me of the "99 bugs on the code, take one down, patch it around, 117 bugs on the code" tweet.
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