The wiki glosses over what exactly is needed to generate these "standard compressed formats", and every time I've looked into how to accomplish it, I am presented not with the process, but the results ("Oh, 3DC is great! You need this in your life! Inject yourself with DXT5!!"), so I post this asking to know - in layman's terms, if possible - pretty much everything about this subject.
Is it something you use an application to create? Or is it more like how a shader works? are there actual files with .3dc extensions? Or is it just the name of the method? If it's the method then where is the process stored, in its own function? If it's a file where do you find these files?
Help is appreciated!
General CompressedData question
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- slime
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Re: General CompressedData question
All the compressed formats LÖVE supports use the DDS (Direct Draw Surface) file format as a container, which has the .dds extension.
There are several tools which can convert standard images on disk to DXT1/DXT5/BC5/etc. Here are a few:
https://code.google.com/p/nvidia-texture-tools/
https://developer.nvidia.com/nvidia-tex ... -photoshop
https://code.google.com/p/gimp-dds/
http://www.visualstudio.com/en-us/downloads
There are several tools which can convert standard images on disk to DXT1/DXT5/BC5/etc. Here are a few:
https://code.google.com/p/nvidia-texture-tools/
https://developer.nvidia.com/nvidia-tex ... -photoshop
https://code.google.com/p/gimp-dds/
http://www.visualstudio.com/en-us/downloads
Re: General CompressedData question
Oho man, I feel like a dingus now. Thanks for pointing me in the right direction, Slime!
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