Gravity?RESOLVED

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WolfNinja2
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Gravity?RESOLVED

Post by WolfNinja2 » Sun Nov 04, 2012 9:56 pm

How can I apply gravity to this, but not break map collision?
This is literally almost IDENTICAL to the gridlocked player tutorial so, yea.
ALSO, can anyone please explain the map, test and....just the map in general, I need to figure it out better before I can really use it!
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Last edited by WolfNinja2 on Thu Nov 08, 2012 6:47 pm, edited 1 time in total.

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WolfNinja2
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Re: Gravity?

Post by WolfNinja2 » Sun Nov 04, 2012 11:23 pm

Y U NO HEALP?

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kikito
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Re: Gravity?

Post by kikito » Sun Nov 04, 2012 11:56 pm

Please stop bumping. It's frowned upon on this forum.

If you want to get answers faster, try to improve your questions. The previous link has lots of hints about how to do this. You may also want to read Asking Better Questions.
When I write def I mean function.

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WolfNinja2
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I'm sorry!

Post by WolfNinja2 » Mon Nov 05, 2012 12:18 am

I don't know what bumping is, is that when you keep replying and pushing it up on the forum?
I was just saying it had many views but no one was saying anything, I'm sorry if I was breaking the rules :(
I just want to understand. :/

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Roland_Yonaba
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Re: Gravity?

Post by Roland_Yonaba » Mon Nov 05, 2012 9:07 am

Slow down, you young impetuous...
A ninja will come, one day, break down monarchy of those evil deeds of humanity, and redeem our pitiful souls...

Well, is this thread related ?
Then it means the discussion continues there.

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YellowAfterlife
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Re: Gravity?

Post by YellowAfterlife » Wed Nov 07, 2012 7:16 pm

What you should do, is edit your topic(s), when you've solved the issue or are updating a version.
Either way, I've expanded my original answer into an example and added that to my blog.
yal.cc
Contains things I work on. Also gets Love2d examples time to time.

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WolfNinja2
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Re: Gravity?

Post by WolfNinja2 » Thu Nov 08, 2012 6:46 pm

YellowAfterlife wrote:What you should do, is edit your topic(s), when you've solved the issue or are updating a version.
Either way, I've expanded my original answer into an example and added that to my blog.
I like your example though I would much rather understand the map collision without grilocking (I do now) but it is really cool what you made!

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