function love.mousereleased (x,y,button)
...
love.mouse.setVisible(false)
...
causes my mouse's position to become 0,0 for one frame upon moving the mouse for the first time after this is called.
What is the best way to get around this?
In my program my player is controlled by the position of the mouse and snaps to the top of the screen the first moment the mouse is moved, and then leaps down to the correct position.