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function button_IsSpawned()
if gamestate == "settingstate" then
if b_spawned_set == false then
button_spawn(12,630,"back",back_button_img)
button_spawn(25,gheight/2-165,"v_left",leftarrow_button_img)
button_spawn(375,gheight/2-165,"v_right",rightarrow_button_img)
button_spawn(25,gheight/2-10,"b_left",leftarrow_button_img)
button_spawn(375,gheight/2-10,"b_right",rightarrow_button_img)
button_spawn(25,gheight/2+125,"controls",controls_button_img)
button_spawn(830,gheight/2-165,"s_left",leftarrow_button_img)
button_spawn(gwidth-100,gheight/2-165,"s_right",rightarrow_button_img)
b_spawned_set = true
end
elseif gamestate == "lost" then
if b_spawned_lost == false then
button_spawn(gwidth/2-237,gheight/2+79,"yes",yes_button_img)
button_spawn(gwidth/2+79,gheight/2+79,"no",no_button_img)
b_spawned_lost = true
end
elseif gamestate == "localscores" then
if b_spawned_scores == false then
button_spawn(12,630,"back",back_button_img)
b_spawned_scores = true
end
elseif gamestate == "controlstate" then
if b_spawned_controls == false then
button_spawn(12,630,"backcontrol",back_button_img)
b_spawned_controls = true
end
elseif paused == true then
if b_spawned_pause == false then
button_spawn(gwidth/2+79,gheight/2+79,"return",back_button_img)
button_spawn(gwidth/2-237,gheight/2+79,"resume",resume_button_img)
b_spawned_pause = true
end
end
end