mouse_enter signals like godot?

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girng
Prole
Posts: 40
Joined: Fri Sep 07, 2018 5:42 am

Re: mouse_enter signals like godot?

Post by girng »

Tjakka5 wrote: Mon Sep 10, 2018 5:31 pm And builds for 11.1, 64x windows are available here: https://github.com/camchenry/love-imgui ... ter-latest
ty. ok. i'm going to go back to love2d again ( i didn't delete my folder ). i have working tilemap, collision (with STI) and am using the hump camera (helps a lot). already got my scissor draw code working for my hp orb. just need to convert my godot character (skeleton bone animated) into love2d somehow

then, need to convert a lot and i mean a lot of ui code over to loveimgui. hopefully i don't get any errors and i hope i can learn love-imgui very well cause my game is ui heavy.
I've been using love-imgui for the past few months and it's been working fine for me. Have you built the binaries on your computer? What's your OS? (NewFrame() takes no arguments)
nope. i just downloaded the latest on their github repo. gonna try Tjakka5's file though.
win 10 64-bit, gtx 950 =]

i really need a richtextlabel or a chat system with colors that supports scrolling, and the ability to hover over meta items inside of it ( to create item linking for example). cause i have that on godot's RTL it works nice.

posted here: https://github.com/slages/love-imgui/is ... -420133631 for a PSA
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