I shouldn't really be posting this (I think...) but I just wanna share something on here. Besides, I can always update this thread as the project moves along, providing anyone who's interested with little updates. But yeah....
This project started last night. I had a rough day yesterday, not well at all, so I couldn't concentrate on my 'main' project. And thus this little.... thing was born. I don't have a design document for it, I don't have a clear idea of what direction it's going in and I haven't been commenting the code thoroughly. Who knows though? It could turn into something fun at some point. I'm already debating turning it into something more NES-like than DOS-like. It's got to be throwaway fun anyway - it's a throwaway project, heh.
So far all you can do is generate a random place (that you can't explore and is little more than a name) and watch Samus die over and over and over and over.... I like to think she has a Metroid Latch status effect afflicted In reality though, that's happening just to test the dynamic text colouring based on HP/AP values.
Oh yeah, I guess I should also add that this is going to be an (oldschool?) RPG of some sort. One full of randomly generated content, made just for you! As I said, there is no design document, I'm just experimenting and doing things as I think of them. I'm hoping that at some point I'll strike oil and come up with a decent idea to pursue.
[UPDATE]
Well, it seems that love.audio behaves differently on Mac and PC. On my Mac I was using this code to play "static" audio files:
Code: Select all
asource:rewind()
asource:play()
Code: Select all
asource:stop()
asource:play()
Controls:
- Enter - generate new area
- F8 - toggle resolution (text display needs altering when switching. I should fix that.)
As I say, not much going on just yet, but I just wanna show that I'm doing something. Never know, someone might see something in this that I don't. Any suggestions/comments/criticisms are welcome guys.