Simple "realtime global 2D-radiosity"

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AntonioModer
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Simple "realtime global 2D-radiosity"

Post by AntonioModer » Tue Aug 18, 2015 10:46 pm

radiosity.png
radiosity.png (37.28 KiB) Viewed 3037 times
shader.png
shader.png (26.33 KiB) Viewed 2792 times
:monocle: Radiosity, what it is?
Can compute on CPU or GPU.
Tested on LOVE 0.9.2
zlib License
Sources: https://github.com/AntonioModer/radiosity2D

Plans:
* demo
* Optimization
* Integration into my game-engine
Last edited by AntonioModer on Sat Aug 22, 2015 11:32 pm, edited 7 times in total.

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qaisjp
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Re: Radiosity, very simple and slow

Post by qaisjp » Wed Aug 19, 2015 4:12 am

That's pretty cool :)
Lua is not an acronym.

pel
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Re: Radiosity, very simple and slow

Post by pel » Wed Aug 19, 2015 4:41 am

Very nice indeed.

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AntonioModer
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Re: Radiosity, very simple and slow

Post by AntonioModer » Wed Aug 19, 2015 10:25 am

:) Thanks, i have in my plans to do realtime radiosity on GPU, like in game Terraria or Starbound, or like in this (not my) game:

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qaisjp
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Re: Radiosity, very simple and slow

Post by qaisjp » Wed Aug 19, 2015 3:54 pm

Wow. That looks great, I know it's not your video, but keep us updated on this!
Lua is not an acronym.

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AntonioModer
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Re: Radiosity, very simple and slow

Post by AntonioModer » Sat Aug 22, 2015 8:41 pm

:awesome: I made it, i made "fast realtime global 2D radiosity" on shaders! :cool:
Im happy.
Sources you can find in my github: https://github.com/AntonioModer/radiosity2D

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