Lovely Mario Bros

Show off your games, demos and other (playable) creations.
User avatar
Robin
The Omniscient
Posts: 6506
Joined: Fri Feb 20, 2009 4:29 pm
Location: The Netherlands
Contact:

Re: Lovely Mario Bros

Post by Robin »

Deecodeuh wrote:
TechnoCat wrote:When I press jump mario flies into the sky. Way above the screen.
Yes, I know. You wouldn't happen to know the best way to figure out if mario is standing on a solid object would you?
You might want to look at LovelyBigPlanet, it has a variable that gets set to true when the player collides with an object, and set to false when he jumps.

It allows for some weird tricks, but it was worth it.
Help us help you: attach a .love.
User avatar
Deecodeuh
Citizen
Posts: 70
Joined: Tue Dec 15, 2009 3:18 am
Location: Michigan, USA

Re: Lovely Mario Bros

Post by Deecodeuh »

New Updates:

Added holes, now you can fall down them. :D
You can also push the balls down the hole too, which is strangely satisfying watching them disappear.
Added a max velocity for mario, he can no longer run at the speed of light.
Made it so he only jumps when his vertical velocity is about zero, give or take .5. (temporary solution)
User avatar
TechnoCat
Inner party member
Posts: 1611
Joined: Thu Jul 30, 2009 12:31 am
Location: Denver, CO
Contact:

Re: Lovely Mario Bros

Post by TechnoCat »

Pushing the balls in the bottomless pits was surprisingly very satisfying.
User avatar
Deecodeuh
Citizen
Posts: 70
Joined: Tue Dec 15, 2009 3:18 am
Location: Michigan, USA

Re: Lovely Mario Bros

Post by Deecodeuh »

TechnoCat wrote:Pushing the balls in the bottomless pits was surprisingly very satisfying.
The game works a lot better than yesterday, doesn't it?
User avatar
qubodup
Inner party member
Posts: 775
Joined: Sat Jun 21, 2008 9:21 pm
Location: Berlin, Germany
Contact:

Re: Lovely Mario Bros

Post by qubodup »

Fun!

I have only one suggestion and that is to ponder upon the wisdom in the Knytt Stories Design Tour (commented game design discussion YT video), especially the sentences following 0:28 (to 1:00).

I hope I'm not completely off from what you mean by "suggestions" :emo:
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
User avatar
Deecodeuh
Citizen
Posts: 70
Joined: Tue Dec 15, 2009 3:18 am
Location: Michigan, USA

Re: Lovely Mario Bros

Post by Deecodeuh »

Yes, that's a perfect suggestion.
User avatar
Deecodeuh
Citizen
Posts: 70
Joined: Tue Dec 15, 2009 3:18 am
Location: Michigan, USA

Re: Lovely Mario Bros

Post by Deecodeuh »

How is the performance for anyone else? I just ran this project for the first time in windoze, and oh wow is it terrible.
Post Reply

Who is online

Users browsing this forum: No registered users and 50 guests