Already done!willurd wrote:I think we should change the character's movement so it matches the angles of the tiles in all 8 directions.
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Already done!willurd wrote:I think we should change the character's movement so it matches the angles of the tiles in all 8 directions.
Sweet, looks great. I applied your patch.kalle2990 wrote:Already done!willurd wrote:I think we should change the character's movement so it matches the angles of the tiles in all 8 directions.
My bad! We use / in our tag names at work and everything seems to be fine. I'm guessing this is a codaset.com issue? In any case, what do you propose for tag/branch naming conventions? For instance:giniu wrote:just quick note - please do not use slash in tag names, that was the reason for source browsing of our repository not working for quite some time! I.e. the tag "prototype1/iteration1" was faulty. I deleted the tag manually and pushed it a bit illegally, everyone who forked or cloned the repo, should remove this tag before pushing. Second thing, attachments in wiki and tickets works again. See you later, I'm off again to work
edit:
some more explanations - tags in git are files under .git/refs/tags - by creating tag with name of prototype1/iteration1, it created subdirectory under tags directory, messing up the thing. Only deleting tag, allowed us to view repository, but not activity log or homepage, had also to remove prototype1 tag, push fake tag and remove it again (get rid of dir, put file with that name in place and remove it then). I also created tag prototype1_iteration1 instead.
All that work on this repo are recommended to start from fresh clone, or manually fix their .git/refs/tags - removing tag using git tag -d, removing directory prototype1 from .git/refs/tags and pulling new, correctly formatted tag from central repo.
Sorry for troubles, I hope everything will work like a charm from now on
I'm still hereginiu wrote:Finally, holidays started for me! It's time to get back to work - WOOHOO
Small update on process:
- Quite quiet here lately, but I and Will were pretty busy - I don't know about Will, but I have some time now
I hope you haven't though this project died?
heheLuiji wrote:I'm pretty sure I saw Bartbes comment on something yesterday in the bug reports...
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