Ten Second War

Show off your games, demos and other (playable) creations.
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thelinx
The Strongest
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Joined: Fri Sep 26, 2008 3:56 pm
Location: Sweden

Re: Ten Second War

Post by thelinx »

Very very awesome.

Now, change the font ^^
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Clavus
Prole
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Joined: Wed Jan 27, 2010 12:45 pm

Re: Ten Second War

Post by Clavus »

I can't download the game in the original post. Forums says "Unable to deliver file.".
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Robin
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Re: Ten Second War

Post by Robin »

Those files are all unavailable. Luckily, I already downloaded it before.
Attachments
TenSecondWar v03.love
(262.14 KiB) Downloaded 159 times
Help us help you: attach a .love.
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qubodup
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Re: Ten Second War

Post by qubodup »

wow! awesome!
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
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StoneCrow
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Re: Ten Second War

Post by StoneCrow »

REally enjoyed this game, finished the easy section in one sitting.

!for people wondering where to get this, i saw it go up on mod db the other day!
Dull but sincere filler.
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bartbes
Sex machine
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Re: Ten Second War

Post by bartbes »

Wow, just saw the trailer.. I'm impressed.
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whitebear
Citizen
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Joined: Sun Mar 15, 2009 1:50 am

Re: Ten Second War

Post by whitebear »

So far this is most well made LÖVE game I've seen. Kinda reminds me of the flash games that seem to plague the internet but due it being in lua and with innovative idea it becomes epic (less lag and more fun). If you release it independently and have decent Fan Level Database you could get as much fanbase as N (the ninja game).

Improvement ideas:
Level defined time limit - Could help with fan levels if they are bigger than normal.
Multiplayer - Did not look at the code but sending tables that contain the path can't be that hard.
- Against: Players do their turns at same time without seeing the opposing players current move. Players can move units limited number of times. (either redo old unit's path or do unit that hasn't moved yet.)
-Co-Op: Again players do their turns alone but the units available are split between the clients.
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rude
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Location: Oslo, Norway

Re: Ten Second War

Post by rude »

Awesome. :rofl:
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StoneCrow
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Re: Ten Second War

Post by StoneCrow »

hey congrats on getting in the mod db spotlight :ultrahappy:
Dull but sincere filler.
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Lap
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Joined: Fri Apr 30, 2010 3:46 pm

Re: Ten Second War

Post by Lap »

I think with the right publicity and level editing/sharing this could be the next N.
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