24h Compo Game: Munich Mini Game Jam 3 : Rural Löve
Download: http://schattenkind.net/migj3/migj3.love
HomePage: http://schattenkind.net/migj3/
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Munich Mini Game Jam 3 : Rural Löve
- nevon
- Commander of the Circuloids
- Posts: 938
- Joined: Thu Feb 14, 2008 8:25 pm
- Location: Stockholm, Sweden
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Re: Munich Mini Game Jam 3 : Rural Löve
Ehrm, I'm not sure what to say. It was damned entertaining, that's for sure! I didn't quite understand what difference the different building types made, though. Sadly the help texts disappeared long before I had finished reading them.
Very, very fun and nice looking game. Well done!
Very, very fun and nice looking game. Well done!
Re: Munich Mini Game Jam 3 : Rural Löve
The building type distribution determines the special move you get in the "late" game and the points distribution the other player can get destroying your own city. But all in all it doesn't matter.
Re: Munich Mini Game Jam 3 : Rural Löve
Yes, in the second part of the game you can turn around the blue monster with (left,right oder a,d) and do a special move with (w or up).
- rhezalouis
- Party member
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- Joined: Mon Dec 07, 2009 10:27 am
- Location: Indonesia
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[Response]Eh?
What's up with the lewd monsters' name?
The intro screen disappearance is too quick; restarting the game once to read it further is not enough to understand what to do in the game (the scroll bars signify mouse interface instead of keyboard, maybe a button next to a numeric parameter might be better; oh, is that the green circle in the middle a timer?). The interface is nice and the growing town is really interesting. Too bad, suddenly the game alters to something else... . [oh, I can't find the other monster per no map nor enemy-direction-indicator provided].
Great work, though. Looking forward to next versions. I hope my comments are acceptable. Peace.
The intro screen disappearance is too quick; restarting the game once to read it further is not enough to understand what to do in the game (the scroll bars signify mouse interface instead of keyboard, maybe a button next to a numeric parameter might be better; oh, is that the green circle in the middle a timer?). The interface is nice and the growing town is really interesting. Too bad, suddenly the game alters to something else... . [oh, I can't find the other monster per no map nor enemy-direction-indicator provided].
Great work, though. Looking forward to next versions. I hope my comments are acceptable. Peace.
Aargh, I am wasting my posts! My citizenshiiiip...
Re: Munich Mini Game Jam 3 : Rural Löve
Yes you are right, its terrible unintuitive. But 24h were to less time for a better user interface
I think it will stay like this but i thought about extracting and tidying up the "common core code" we use in every small löve project and bundle it in a lib.
I think it will stay like this but i thought about extracting and tidying up the "common core code" we use in every small löve project and bundle it in a lib.
Re: Munich Mini Game Jam 3 : Rural Löve
Whoa. Major WTF.
Re: Munich Mini Game Jam 3 : Rural Löve
Is that a good or bad thing?rude wrote:Whoa. Major WTF.
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